Tuesday, October 28, 2008
Stopover at NaNoWriMo: Looking over Longingly
I want to write a novel. In fact, last year, at around this time, I tried to start one but I was in the midst of a depression and upheaval that I'd rather not talk too much about. As you might have expected, the project didn't quite get off the ground.
What I learned however, no matter how good you think you could write at one time, it's hard to write a whole novel off the bat when you have been out of practice.
So I blinked and the next thing I know it's November again, and I want to take a steps toward writing a novel again. But I need to learn to walk again before I can fly. So taking the advice of a very wise friend, I'm starting small, and instead of an actual novel I will just write short stories for practice during the course of the month. Practice for when I feel ready to tackle a whole novel and not neglect my comics at the same time.
The subject matter will vary I suppose, but I guess I might take the opportunity to expand on my miscellaneous comic universes and write about those stories and stuff that never make it into my comic. I don't intend it to be all comic stuff though... we'll see how it goes. I like some variety, which is probably why I found the novel focus tiring.
The downside is I'll probably be inflicting my meagre literary efforts on you lot on my blog. Haha!
Hey, whatever gets me writing more, right? I do not intend on Little Drops of Sunshine being the only piece of writing I've ever done that I felt really proud of.
Wednesday, October 22, 2008
Hotspot #15: Comics, Time-Flows, and The Things That Happen In Between...
3 years in a long time in real life. At least it was for me during my self-imposed withdrawal from the webcomics world while I struggled to adjust with changes in the real world. In that time, all sort of astonishing things happened apparently, ranging from Comixpedia becoming Comixtalk to make way for the wikipedia of Comics, to Eric and Weds getting married!
In that time, I had changed from an idealistic university student to an adult with a full-time job and responsibilities and all those things that appaarently happen to you when you mature. Well I say "mature" but my colleagues at work tell me I still make random funny faces from time to time for no apparent reason (I was thinking of how to draw an expression). They still haven't adjusted to my penchant of breaking into a melodramatic evil cackle (BWAHAHAAHA!) whenever I successfully complete something that has been giving me trouble for days, either.
Things online change too. I couldn't help but notice that when I returned to webcomics that the trend for webcomics communities seem to be less host-based now, and there are more individual webcomic subgroups that I remember there ever being. Heh... I remember a time when most of the webcomics you could read on the net were on this hosting service called Big Panda... and then Keenspot and Keenspace (Now known as ComicGenesis). Now more and more people are hosting their comics on their own webspaces, or group up with friends and share one.
While in some ways it might be an improvement, I also I feel a pang of sadness whenever I visit the ComicGenesis forums now. I remember the state of organised chaos they used to be in, and while things were always crazy back then and some flame wars got a bit out of hand sometimes you could always count on something interesting happening every day... or even every hour!
And in the real world too, well, you have whole other cans of worms people wish they could forget: ranging from coup de etats in various countries to the sticky subprime mortgage crisis. Events that will change the world drastically have come and gone...
...And in all that time, less than a day has gone on in a comic.
It makes you wonder, doesn't it? The difference in how time elapses hit me particularly hard when I realised that one the characters in my own comic whom I used to think of as "a few years older than me" is now several years my junior and I identify with him less as compared to the older characters now.
And the characters in some comics I read now feel too young to me. I go back and read my own comics and smile at how different I used to think as compared to how I think now.
A family member forwarded me an old photograph the other day. It shows a shy and gawky teenage girl with a sheepish grin, sitting at a table strewn with papers and inking with a marker. Sadly there is no date on it. The picture is at least 8 years old, but I suspect it is closer to 10.

If you squint at the page she's inking, you would recognize the very first page of The Longest Sojourn, my experimental 'learning' comic that I'm still working on today. Yes, that picture captures a particularly significant moment for me, because it was the ever first time I had ever worked on a comic that I planned to show to other people and not just myself.
I counted the days in the passage of time in the comic and was startled to realise that less than a week had passed in the lives of the characters. Less than a week! And it took me more a third of my total lifespan so far to get that far!
It's humbling, and scary in a way. I wonder if any webcomic creator out there ever sits back and wonders when they start a comic they might well be still working on the same thing 10 years later? If they will even finish telling all those stories before they outgrow their own creations and lose interest? Or when they get seduced by a better idea and start on another new comic? Or when the real world calls and they have to give up their pet project? Does anyone think that far ahead. If they do, do they ever get discouraged and never start at all?
I did think about this for a bit and realised something. Even during my time away from comics, I still thought about comics. The doodles on memo pad at work can attest to that. Sure, life took up most of my time and my comic output slowed to a trickle. Nowadays I think about comics more than I make comics, but I never could really fully stop thinking about them. And I suspect I never really will.
There will come a day in the future when I'm old and gray and retired and whatnot. When that time comes I'm pretty sure I will be sitting in front of a table, probably with paper and pen, or tablet and computer, or maybe a holo-pen or whatever art device they will have come up with by then.
And I'll still be making comics.
I'll have to be sure the take a picture of myself grinning sheepishly then.
Hell, I might even throw in a BWAHAHAHAA!
Saturday, October 11, 2008
Postcards #1: Washed Ashore
A quick introduction to Postcards:
Ever since I've been writing Webcomic Finds I've often received requests from people to have a look at their comics and review them. But due to the format and methodology of Webcomic Finds' selection process I've been unable to accommodate them until I came up with the idea of Postcards.
I like to think of Postcards as less of a review, more of a critique, as compared to my usual reviews. So I will focus less on describing the comic and more on critique.
To start it off I am going with David from Kristy VS the Zombie Army. As you recall, I wasn't exactly flattering in my review of his comic previously. In addition, in my previous Hotspot I had wondered if I should let him know about my review, and eventually I did drop him a mail.
Considering I tore his comic into shreds (figuratively of course), he was quite civil and very gracious about it, and provided some insight on why Kristy is the way it is. I hope he doesn't mind my quoting a few lines from his email:
When I started zombie army I had never done much more than a one or two page
sequential comic, so the entire thing has been a learning experience and one
that I feel has benefited me greatly.
I'll say you come off a bit haughty in the review, but overall I think it's a reasonable piece and there is definitely stuff in it I agree with.
Having done (and am still doing an experimental comic) I can totally understand that. That doesn't mean what I said about it doesn't apply of course, but I see where he is coming from.
However, the point of experimental comics is that you learn how to make better comics later.
Also, do me a favor and check out www.washedashorecomic.com when you have a
second, heck do a review of it if you want to and let me know what you
think.
So, when he even invited me to review his other comic project, how could I say no?
Comic: Washed Ashore
By: David "kidnemo" Tekiela
To start with there aren't very many pages of Washed Ashore. In fact there are only 6, which limits how much I can analyze somewhat. However, I'll do what I can.
Washed Ashore follows the adventures of the protagonist who seems to have been well... washed ashore on some strange land. The concept, while not stellar, does have promise, and the character design is something I like very much.
The art is done in black and white line art over a sandpaperish background. The overall effect is very quaint and eye-catching. Its distinctiveness is a definite plus, but after a while I couldn't help but feel something was off.
(Keep in mind, Postcards is all about critique, so while I will definitely give praise where it is due I focus more on ways a comic can be improved)
I took me a while to figure out what was wrong with the art, and finally it hit me. The comic art isn't making proper use of contrast.
Now in normal black and white art, the artwork stands out very clearly, because you have the black lineart contrasting against the white paper. However, if you start your artwork on a midtone background and use black lineart without another lighter colour over it, the eye of the viewer is scattered all over the page. This is because black does not constrast as well and as a result, there is no clear contrasting point to for the eye to focus on.
This is bad, because it makes it harder for the reader to see what the artist wants them to see, and you really don't want your reader squinting just to make sense of things.
The best way to illustrate this is that I stop prattling and use a couple of pictures instead:
This is the original panel taken from Washed Ashore. As I mentioned before, something about the art nagged at me as being... well... unfinished...

This is the same panel after I added some white for contrast:
Forgive my sloppy effort with the paint bucket tool, I had to write this review between flights so I really wasn't up to plugging my tablet in. (Image editing with a trackpad is no joke, let me tell you.)
But as you can see, the proper use of white "pops" the objects we want the reader to notice the most (the protagonist and the clouds) out from the background and into the foreground, making it so much easier on the eyes. It also provides some balance to the overall image and creates an illusion of depth.
Mind you, I'm not saying David's current style is bad or anything. The line art is impeccable and the colour scheme charming in its own way. And there are some situations where it might be better suited to leave the white out (for example if you were depicting cave paintings or graffiti on the wall), but in this case, I really do think the white is what was missing.
As this is a postcard and not a dissertation I'm planning to keep this short, but I'd just like to take some time to mention that I really like the narration for this comic. There are no words or dialogue. At all. All communication is done through the art.
There have been a few occasions where I have read a comic done by one person and absolutely hated it, then read another by the same person and was absolutely astonished that it was done by the same person. This is one of those cases, as my biggest complaint about Kristy VS The Zombie Army was that there was too much unnecessary narration, and here we have a comic that is different narration wise as the other spectrum of the rainbow.
Personally I think it's a vast improvement, and David does seem to have a talent for the subtlety sequential art once the words got out of the way.
So yes David, you really surprised me, and in a good way. I liked what I saw of Washed Ashore so far and hope you do continue it. Hopefully the suggestions in this postcard come in handy in making it better.
To those other people to whom I owe Postcards, hang on in there, your turn is coming, I'm just a bit busy in RL right now. Five weddings in a month is kind of crazy when you have to travel for a few of em. *groan*
Tuesday, September 2, 2008
36th Leg: Sam and Fuzzy

I couldn't find a link image from their link page, so I borrowed one from the archive page instead
Comic: Sam and Fuzzy
By: Sam Logan
Setting and Elements: Present-Day, Alternate reality
Content Type: Humour, Adventure
Art Medium: Black and White, Line Art
Art Style: Stylised Cartoony
Is About: The adventures of the eponymous Sam, a "normal small-town guy" and his friend Fuzzy. Who is a bear... like... thing...
Website: http://samandfuzzy.com
Availability: Free
First Impressions and Presentation:
The page is very nicely done. It's very clean and functional, it really compliments the art well.
The Concept:
Sam and Fuzzy seems to be founded on the premise of epic, whacky adventure of a normal guy in really abnormal situations. And with a really abnormal companion (In this case, Fuzzy)
The Art:
Sam (The artist, not to be confused with the character Sam) has a very consistent and distinctive cartoon style. A lot of his character designs are elegantly simple but expressive, although some of the simplicity goes a little too far that it is hard to tell what some of the characters are supposed to be at times. For example, I had no idea Fuzzy was a bear. I thought he was a robot for a good few chapters...
The Writing:
Problems:
I'll be honest and admit I'm picking nits here. As I mentioned before, there are a little too many characters to wrap your head around at the beginning. Some people may have the patience to read through the first part until things start making sense. Others would just skip the whole thing.
Overall:
All in all I enjoyed Sam and Fuzzy. It didn't quite blow my mind and keep me reading into the night like Dr. McNinja did, but it was relaxingly entertaining. It was a good read although I almost wish I hadn't started from "Noosehead" but from page one instead. It would have allowed me to escape this nagging feeling I was missing out on quite a bit of background during the whole time I was going through the archives. I might just add this to my read list and check back once in a while :)
The Next Leg:
Wednesday, August 27, 2008
Renovating....
Tuesday, August 26, 2008
Hotspot #14: To Tell or Not to Tell?
Friday, August 1, 2008
35th Leg: Kristy Versus The Zombie Army

Comic: Kristy Versus The Zombie Army
By: David Tekiela
Setting and Elements: Surreal Reality, Modern-Day
Content Type: Horror, Action, Adventure
Art Medium: Inks, Digital Colour
Art Style: Cartoonish, Manga influence is heavy.
Is About: A girl named Kristy who hunters Zombies. And other evil things.
Website: http://kristyvsthezombiearmy.com/
Frequency: Fridays
Availability: Free
First Impressions and Presentation:
The layout of the page is neat and professional. It's black, and I love the teaser image for the latest page.
I really am forcing myself to keep my expectations low for this comic (this is based on its concept). After the phenomenal Dr.McNinja, I'm bound to compare whatever stop I make after that unfavourably against it, and I do not want to do that unfairly. I know... I'm human, I'm biased no matter how I try not to be, but that doesn't mean I stop trying.
From the title of the comic I'm morbidly curious on whether I'm going to be disappointed or not. Every superhero/horror comic nowadays seems to have the obligatory army of undead zombies and hero/ine battling them. I've reviewed a few in my past journeys. I may have been away from webcomics for almost 3 years but I'm still jaded to that concept thank you very much.
So if I am THIS pessimistic why did I even come here?
The Concept:
Kristy is the daughter of two apparently famous heroes who hunted zombies, and I presume, other forces of evil. She attends the Nightshade University of Higher Learning, a school for Hunters of Zombies and such stuff. The comic follows her adventures as she follows her parent's legacy.
The Art:
The art for KVTZA starts off shaky, as most comics are wont to do. I really like the use of color in the strips, especially how it felt like it wasn't colour slapped on to black and white art. I was sorry to see them desaturate into black-and-white in the later pages.
The Writing:
...confuses me. It infuriates me because there is so much of it and so little substance at the same time. Most of all, it drives me nuts because it doesn't compliment the art, instead it barges in, overwhelms and smothers it.
- In the beginning Kristy receives some mystic orb from her parents that she's supposed to protect at all costs.
- Hordes of evil zombies show up and take it (and almost kill her in the process).
- She recovers from a 5 month coma and swears she'll get it back.
- She goes off to train with KungFu Panda Master (who has another apprentice i might add) in a bid to get it back.
- Meanwhile bad guys discover it is a fake, assume she swapped the orbs, and swear to get it from her.
- Bad guys attack Kristy and Panda Master, disappointing panda fight cop-out occurs.
- Bad guys realise Kristy does not have the orb. The oh-so-great panda master gets taken prisoner since bad guy is so lazy he can' t be bothered looking for it any more and needs to blackmail Kristy to do his work for him.
- Kristy does his work for him and tracks the REAL orb down. Apprentice 2 doesn't even merit an appearance . You'd think he'd be worried about his master too or something. Apparently not.
- Kristy meets guardian of the orb, who despite knowing the bad guys won't keep their word, will give the orb to Kristy if "she defeats him in battle".
- Eventually Kristy gets the orb and trades it in for the Panda Master.
- Bad guys attempt to betray her, orb guardian shows up and throws his sword to her and disappears again.
- Kristy manages to hurt the bad guy, bad guy retreats and gives back Panda Master.
- Bad guys get away with orb.
Problems:
I don't like writing negative reviews and I really don't like not being able to praise something that has obviously shown so much effort put into it. But at the same time, I am not a PR officer for webcomics, and I do owe it to my readers to be honest.
Ping: Hm, ok, violence... fight scene... oh another fight scene... fight scene...
*More fight scenes*
Ping: Hokay... why is she narrating exactly what she's depicted as doing in the panel? Surely it isn't necessary to describe slicing zombies with chainsaws on a panel that shows her waving around a bloody chainsaw and slicing zombies...
*Much more fight scenes Later*
Ping: ...If I see another character who's grinning say "Grin" and a character running with the sound effect "Run!" and a punching combatant say "PUNCH!" I'm going to kick something... Oh god it's another monologue recap... not another monologue recap!
*Even More fight scenes later*
Ping: This whole thing doesn't make sense. How many more pages of this left? Oh no... another obstacle... she's going to fight again. It's not even interesting fighting. Please... Kristy just shut up and fight and don't keep narrating your fight. PLEASE! HELP!
- Too much fighting, too little substance
- Plot makes no sense.
- Characters make no sense and do not behave in a consistent manner. They are overly dramatic about things they shouldn't be and totally ignore things that they should.
- Please stop narrating the action scenes. They're action scenes, not narr-action scenes.
Overall:
The Next Leg:
