Showing posts with label Place of Interest. Show all posts
Showing posts with label Place of Interest. Show all posts

Saturday, March 28, 2009

Postcards #8: The Pen

I'm not sure why I'm hitting a superhero streak in the postcards, it's just the order the requests have been coming in I guess.

Hi! You might be interested in the new online comic "The Pen",
available for free at www.thepencomic.com.

The Pen follows the inmates and staff at Wentworth Ridge Penitentiary,
a correctional facility for superpowered criminals. In the current
story arc, prisoners and guards alike must deal with the upheaval
caused by the arrival of an A-list supervillain.

Tonally, the comic is similar to Garth Ennis and John McCrea's Hitman,
and is heavily influenced by such TV series as Oz, The Shield and The
Wire. The Pen is scripted by new British writer Rob Bray, and
illustrated by talented Philipino artist Randy Valiente.

A new 24-page issue (in JPG and PDF formats) is released every
Saturday for the duration of the introductory 4-issue story arc.

Your comments and criticism are very welcome, and a link from your
site would be very much appreciated!

Cheers,

Rob Bray


This is one of the more professionally written requests I've received so far. Any webcomic creators want to learn how to write a review request that has the highest chance of being responded to can learn from this guy:


  1. An introduction and proper link to comic in question (Don't laugh, I've received requests with malfunctioning links before)
  2. Short description of the comic (For your information "This is an awesome comic" is NOT a description. It's self praise. Try something like "This is a comic about superheroes, but from a different perspective" instead please.)
  3. Politely letting the reviewer know what kind of feedback they are particularly looking for.

The only thing that might improve it a little further would be starting it off with the reviewer's name to give it a personal touch, but that would be the cherry on the icing already.



So on to the actual review. 

By the time I'd actually sat down to read the comic, I'd forgotten about the synopsis, so the actual premise of Wentworth Ridge Penitentiary a.k.a. "The Pen" was a nice change. I have to admit I started off thinking: "Oh great. Another superhero comic. Please don't tell me this is a cheesy Superman knockoff."

However, I hadn't even finished the first issue before I was laughing out loud at how the comic managed to give voice to a lot of little things that often bothered me about superhero comics. There's a dark, yet tongue-in-cheek kind of humour prevalent throughout most of the comic, and it is very welcome and refreshing. And not quite what I expected. In a good way.

Rob Bray's writing also has something that many webcomic authors lack: Succinctness and brevity. He knows how to to tell a story without making it drag. He knows what to put in and what to leave out, and when to pace it right. Most webcomic authors (yours truly included) sometimes fail at this due to not having the constriction of a certain number of pages we have to fit the story into. Self-editing and summarizing takes skill. Putting a story into balanced 24 page chunks is quite amazing.

Mind you the writing's not perfect. For example: I don't understand why in the most recent storyline... no one in "The Pen" has mobile phones so they can actually call for help. Maybe it's set in a world where no one invented the mobile phone. I don't know.

The art is very professional. Definitely no anatomy complaints from me this time; the crisp and edgy lines make the body language expressive and the backgrounds impeccable. You can tell Randy is a master of black-and-white comic art from his compositions and balance of tone.

But his art does have one drawback: it's too perfect.

While the crickets chirp, let me explain the above sentence. The characters are beautifully drawn and proportioned, but they are all based on the same ideal proportions and facial features. In fact, almost all the "normal build" guys are identically good-looking and if it were not for the hair and facial hair, I would be absolutely unable to tell them apart. A friend of mine once shared with me the secret of good character design: 

Include imperfection. And not a "little scar on the forehead" kind of imperfection. I mean, nose slightly too big, or crooked, or overly short eyebrows, and apple-chin... or things like that. They go a loooong way to making your character more distinctive and identifiable.

This may sound like a trivial nitpick about character designs, but it's not. At one point in the story, this flaw caused me a lot of confusion. Let's look at the below collage I made from various panels of the comic



These all look like panels of the same character, but they are two completely different people. One is "Bluestreak", the Superman equilvalent in The Pen. The one on the right is Brady Van Elsen, one of the criminal inmates. But they look so similar that I couldn't tell them apart during a fight between "Black Cape", the antagonist of the storyline, and "King Cole" another one of the inmates.

In this scene, Bluestreak pops up (to presumably save the day). Unfortunately, we have no idea Bluestreak is around since we haven't seen him for a couple of issues, so the most logical person we identify him as is Brady... which gave me the wrong impression that while the fight was going on and the guards were distracted, someone pulled a jailbreak and the inmates were loose. Of course I realized this was wrong within the next page or so, but it broke the flow of the story because I had to go back and check again, the two characters were just too alike.

This is not the only instance where the character designs impeded the story, but that's an example to show how it is a problem that might bear some looking into.

Overall, I think "The Pen" is a very good comic. I certainly haven't enjoyed a superhero comic this much since Magellan. The online navigation through the archives takes a little getting used to, but it's good once you get the hang of it although it took me a while to find the back and forth buttons (which hide themselves)

A far better idea is to read the comics through the whole issue PDF releases. Having all 24 pages at once shot is nice, and I definitely appreciate being able to sit down, read and issue, go off and check on my baking/laundry/other things I do on a lazy Sunday while a new issue loads and come back and read another 24 pages.

According to Rob's email, every week we get an issue of 24 pages. How on earth they manage to churn out content that is publishing-quality at that rate is beyond me, but I'm not complaining. I always like having a new find on my list. 

:D



Update: I got an email from Rob clarifying about the updates:

Just one small correction - the 1 issue per week schedule was only for the first 4 issues, when I put the site up Randy was halfway through drawing issue 4 so I had a backlog of completed pages. We'll hopefully be moving to a roughly monthly schedule, as I'm now completing work on the scripts for issue 5 and 6. The site's RSS feed should hopefully be working - will update as soon as we have new stuff to put out.
Still a pretty good system. I'm definitely looking forward to see what's next!


Postcards are reviews requested by (mostly) webcomic authors. They focus less on reviews and more on critical insight and unreserved, honest, feedback. You can request for a review by emailing Ping at webcomicfinds @ gmail . com but be warned, when Ping says honest feedback, she really means it.


Sunday, March 22, 2009

39th Leg: Rice Boy

Wayfinder and Kensington the Mouse lounged by the side of the busy festival street, watching the fracas between a group of overly confident hooligans and a rather portly Shaolin Monk.

"So Ken..." said Wayfinder as one of the men lost a front tooth, "Where do you think we should go next?"

Kensington, who was preoccupied with a piece of spilt melon, did not bother to issue anything more than a muffled, can't-speak-my-mouth-is-full kind of squeak.

"Thanks." Wayfinder rolled her eyes before ducking by reflex as a thug whizzed past her right ear. "Very helpful."

"If you're looking for a place to go, I can recommend going to visit the Rice Boy." said one of the onlookers in the crowd, who were too enjoying the free martial arts demonstration.

"Rice Boy?" Echoed Wayfinder, her curiosity piqued. "Sounds rather odd."

"Strange and psychedelic." The Onlooker helpfully supplied further as he pointed to the relevant anchor tag.

"Sounds good to me... KEN! ANCHOR TAG!" Ken gave a resigned squeak and finally abandoned the melon rind. "I guess we'll be out of here." said Wayfinder to the onlooker. "Thanks for the recommendation... Mr..."

"Max." said the Onlooker with a wave as Ken activated the anchor tag and sailed them away into another world...





Comic: Rice Boy
By: Evan Dahm

Setting and Elements: Fantasy, Surreal, Anthropomorphic
Content Type: Epic Adventure

Art Medium: Inked, Colour
Art Style: Unique

Is About: Rice Boy, who has been chosen as the fulfiller of an ancient prophecy to restore balance to the world.

Website: http://www.rice-boy.com/
Frequency: N/A
Availability: Free

First Impressions and Presentation:
The main page is a portal page, which links to several comic projects, Rice Boy being only one of them. It looks to be that Rice Boy is a completed project, so I should be able to give you a complete review this time round.

Hm ok maybe not several comic projects. More like two, I think I got a miscount first time round.

The website design is really nice. It's minimalistic, but effectively pleasant.

And the art style looks interesting... Weird, but interesting.


The Concept:
A tiny little hermit of the woods, named Rice Boy, is chosen by the "divine messenger" T-O-E as the fulfiller of a great prophecy. But T-O-E doesn't really believe in the prophecy, and neither does Rice Boy. Unfortunately for them, the previously decided "Chosen One", does.


The Art:
The art for Rice boy is very interesting, with loose but well-defined lines, clean but moody colours, and character designs that can only be called unique.

There's a lot of design in this despite the initial simplicity, and a level of detail I find surprising. From the different faces displayed on T-O-E's monitor/head, to the plants in the background, the the landscapes of the radically different places in the world, it's quite amazing how Evan has managed to come up with so different designs for each race and character. Characters (will most of the important ones) are easily recognizable, yet bear elements in their clothing and such that mirror those in the real world that allow the reader to associate it with what they are supposed to represent.

I also love some other non-story details, such as how the header for each chapter is customized for an image suitable for the chapter.


The Writing:
Rice Boy is set in a strange, very original, and very fantastical world. The characters are all non-human, but have human characteristics, and in a way are a pastiche of our own societies.

The dialogue between the characters is often charming and well thought out. It's rare when I find a comic where I can read a page and just enjoy it for the sake of the dialogue. It's not something many comics do well. 

One thing I especially like is how characters introductions are done. The pacing is excellent, you never felt swamped by too many characters, and even the secondary characters who make brief appearances radiate depth of character.
The story starts out whimsical, and light-hearted, until a turning point where it begins to get darker and scarier.

So ok, the story is based on a prophecy being fulfilled and all that. And you all know that due to the premise being overused I tend to look askance at any story that is based around a prophecy. But the reason for that is stories based on that premise tend to be incredibly cliched and (what is possibly the biggest sin of all when storytelling) boring. If someone can take an overused premise, put in interesting characters and give the story new life, there's no reason why I won't like it.

Problems:
The story was an interestingly good read and had lots of original points about it, but there were also times when annoyance at the plot broke my suspension of disbelief. I do think Evan has done a sterling job coming up with the characters and background, and the twist at the story is a refreshing change, but the sheer number of times Rice Boy can run into trouble only to saved/rescued by dumb luck/good samaritans/destiny gets little irritating after a while.

Yes I do realize this is often typical of any stories that involve destiny and prophecies, but it does detract from the writing when it happens too often because it really does smack of being rescued by a deus ex machina.

Of course, it's not saying Rice Boy is an entirely passive or cowardly protagonist. He really is quite courageous in his own way after all. Keep in mind for him, what he does what for him is an incredibly scary thing... he leaves the home he has grown up in, ventures into places he has never heard of and despite all he goes through he never gives up on his goal.

It's hard to put my finger on why it bothers me so much. It could be that my over-thinking mind wonders what would happen if Rice Boy DOESN'T get lucky or saved, and then immediately realises that there wouldn't be much of story left in that point. I guess my preference is for less luck and fate and more on the things the characters proactively do.

However the story still works, mainly because Evan carefully balances out Rice Boy's innocence, naivete and faith with a foil character. This comes in the form of T-O-E, the ancient, jaded and somewhat cynical "divine messenger" who is beginning to suspect his "god" is a hoax.

Still, part of me is niggled by the thought that without this flaw it could have been as close to a perfect find as I've seen.

Overall:
Rice Boy is a beautifully done (and even more amazing) completed comic. I definitely enjoyed it very much despite its flaws.

So... if you have a lazy Sunday afternoon to spend, I'd recommend a comfty seat, good music (Last.fm has really been good at giving me good recommendations of late), a tall glass of iced tea, and reading Rice Boy from page one.

I certainly didn't regret it.


The Next Leg:
"Say Ken..." Wayfinder as she looked as the description on the anchor tag. "What do you think of 'creepy and strange'?"

The winged mouse looked at her with a somewhat aggrieved expression.

"C'mon!" Said Wayfinder, grinning evilly as she tossed him onto the anchor tag. "
Where's you sense of adventure?"


So many comics! So little time! Journey Legs aim to explore webcomics through creator recommendations. From the links page of a comic, I select another comic, record my first impressions, and then review it in depth. Once that is done, I repeat the process by selecting another comic through the links page of the current comic. This goes on and on... no I have no idea when I plan to stop...

Saturday, February 7, 2009

Comic Category Descriptions

I don't rank comics by star ratings, but I do sort them into categories based on how I perceive them.

But for your convenience when browsing reviews by category:

What a Find! - Comics with special and unique characteristics that enthralled me, and which I can whole-heartedly recommend to others.

Place of Interest - An enjoyable comic that while wasn't earth-shattering and might have some flaws, is a worthwhile read if you have some time to spend.

Lost in Transit - A comic that has both positive qualities that might endear it to readers, and negative qualities that might drive them away. It's like Marmite, either you like it or hate it, there is no in-between.

Weekend Day Trip - A comic that was not really bad, might have been quite enjoyable to read but was lacking on the "memorable" front. A read-through is an entertaining way to spend a few hours, but ask me about it after a long time and I might need a few minutes to remember I read it.

Under Development - A comic that is too new to be evaluated properly, so contents of review may be inaccurate later on.

Tourist Trap - Comics that I did not enjoy and cannot in good conscience recommend to anyone.

Monday, December 8, 2008

Postcards #3: The Cattle Raid of Cooley

Comic: The Cattle Raid of Cooley
By: Patrick "Paddy" Brown

So I got this request to look at this comic from not an email, but one of the comments in my previous postcards.

If you like "story-oriented comics", you might consider checking out mine. "The Ulster Cycle" is a series of serials set in Iron Age Ireland and based on Irish legend. The first story, Ness, followed the daughter of the king of Ulster on a personal vengeance quest as war threatened her father's kingdom. The current one, "The Cattle Raid of Cooley", is set a couple of generations later and stars Ness's grandson, a teenage rookie border guard who has to face an invasion single-handed. It's at:

http://paddybrown.co.uk

hope you enjoy.


I'm a mythology junkie, but for some reason or other I never gave much attention to Irish mythology. I think I've have heard vaguely of the Hound of Ulster, but never quite did I look further into the myth than that. Naturally, when I popped over and had a look and Paddy Brown's site I was quite delighted to see a comic about Irish mythology of all things!

I'm not sure if it's just my connection, but for some reason the page takes a-g-e-s to load on my compy. It could be the sad excuse of my ISP of course, but something on the page seems to wreak havoc on my connection speed every time (a total of three different attempts on different days) I visit the site, which is something I do not experience on other comic sites.

It is just me? No idea, but it makes reading the comic difficult. The first page is inaccessible, due to the multiple pages on one page and the slow load speed causing some of the images to not load at all. Pity, what I can see of them seems interesting.

Hm... checking on the file sizes of the individual pages, they seem to be around 340KB or so each. Strange they should be so large for art that 's pretty much 2 colours. I can see how sticking 6 of these in a single page cause one's connection to have a heart attack. Frankly, for this style of art I would have thought a PNG would do a better job as opposed to a JPEG. Really bloated JPEGs, at that.

Since I had to skip a few pages that refused to load, it's really hard to get into the story. One thing I do note is the style of dialogue is different. In many fantasy comics, you tend to get these medieval looking characters speaking in modern Americanized english, so it's a nice change to see the characters speaking in character, so to speak. (Did I confuse anyone with the last sentence?)

The art is very nice. I love the use of lines and the style, but the use of red line on white background bugs me. It's the same argument as the first postcard: poor contrast and an unnecessary strain on the eyes. (which is my polite way of saying: "Ooo nice art... but MY EYES!).

I quite understand the want to tint greyscale art with a slightly different colour to make it a little more interesting. After all, I sepia tone my comics as well. But even in the tinted art there's still... well black. or at least, very dark areas. In my opinion, the eye-strain can be greatly reduced and the red tint still retained with a simple hue adjustment and a decrease in the colour saturation:


Original - Panel from the comic


Edited - After 60 seconds of Photoshop work

All in all, I could like this comic. It certainly piqued my interest but the harrowing experience of trying to read through the snail-speed-loading archives resulted in me backing off. I would definitely recommend shrinking the image size bloat. It seems unfair that technical issues can torpedo the chances of a comic being read, but alas, if the effort of going through the archives is greater than what the protagonist doing in the comic... it does.

Monday, November 17, 2008

37th Leg: Dresden Codak



Comic: Dresden Codak
By: Aaron Diaz

Setting and Elements: Surreal, Sci-Fi, Semi-Futuristic
Content Type: Philosophical, Adventure, Action, Satire

Art Medium: Full Colour, Tablet
Art Style: Semi-realistic Cartoony

Is About: Kimiko, a transhumanist roboticist and her adventures dealing with her disillusionment with humanity, space robots and other things.

Website: http://dresdencodak.com
Frequency: Irregular weekly
Availability: Free

First Impressions and Presentation: I really like the website design. It's clean but not sterile, and is generously sprinkled with samples of the cartoonist's art style. Navigation is clearly linked... my only beef is I'm not sure where to start from.

You would think that clicking the Comic Archive button would solve everything but it doesn't. Yon reader is presented with a list of comics, but there's no clear indication of the beginning, so I guess I'll go by date and take the earliest one.


The Concept:

Dresden Codak is one of the first examples I've seen of a non-serialized comic. There is no clear beginning or end, it's more of a collection of stort stories and philosophical ramblings of the author. The beginning pages you can read out of order if you like, they are standalones. 

It's only up to the "Hob" storyline when things get a little more sequential and there's more a semblance of a contiguous storyline.

Don't expect your typical webcomic setup here. No siree. No-four-friends-in-an-apartment making wisecracks, no party-of-adventurers setting out to vanquish evil overlord, no band-of-freedom-fighters waging a desperate war against a robotic sentience. Oh wait... forget what I said about the last part.

By the way the title Dresden Codak doesn't really have much to do with the comic's naming. It's more of a pen name. At least, as the creator Aaron Diaz says it:

Why "Dresden Codak"? - Because I don't want to be confused with Latin sensation Aaron Diaz.


The Art:

The art for the comic is downright gorgeous. Aaron is a professional artist, and you can tell that from every panel of art, design, layout and detail in his work.

Apparently he does most of his work digitally, with computer and tablet, though many people might think he inks the art by hand and colours digitally (not so). I think I learned more about drawing just from looking at his technique and detail than I have for a long while.

Words are poor choice for describing the art really, I'll let the self-insertion do the talking:



The Writing:

As nice as the art is for this comic, the writing is the most distinctive thing here.

You know how I always complain about subpar comics with boring and cliched writing and such? And how we should all read comics that are out of our comfort zone once in a while?

Well I can assure you Dresden Codak does not fall in the boring and cliched category. This here is a comic that requires quite a bit of outside reading and thinking to grasp. I'll candidly admit I didn't get all the references to quite a few of the theological discussions. (And poof, there goes the illusion I had that I was reasonably well-read. Apparently when you start working you get depressingly practical and what you read and lose all your idealistic theory :( )

Back to the topic of the writing, the messages behind the comic are surprisingly deep and thought-provoking. The topics cover range form science, religion, psychology etc etc. One might not necessarily like or agree with them, but they do make you think. And I like comics that make me think, even when they make me think of things I'd normally wouldn't choose to think about. Lastly, I like comics that introduce new concepts and topics to me. (First time I've heard of "Transhumanism", for example.)

Oh I should also mention, this comic is unapologetically and proudly atheist. If religion is a taboo subject for you, you might not find this comfortable reading. As one of the Dresden's tagline goes: "Alienating audiences since 2005".

The Hob storyline is a merits a seperate section on the writing, being less of the standalone ramblings and more of a full blown epic storyline. There is a detailed story and characters that we have been briefly introduced to are given a deeper characterization, Some of it had me in stitches. 

It's a little easier to follow than the preceding pages, but still has quite a lot of "thinkety think" involved to understand the whole argument on why the characters do what they do.

It is a satisfying read though.


Problems:

I don't think it's a "problem" per se, but more of an on-purpose designed obstacle by the author that so much of the writing of this comic requires effort to understand. 

The thing is, many people don't really read comics to think.

Frankly? People read about star-ships and alien and fantasy elves not because they want to study alien civilizations or elven anthropology (or whatever you call the study of elven culture *chuckle*). No, they read books and comics about these things as a form of escapism from their own real lives. Even if it's for a little while.

So I suspect many readers will be attracted to something that looks like a steampunk/fantasy comic to them, and then when they start reading they're going to end up with a philosophical brickbat in the face.

And the sadistic part of me is going to giggle when they make a hasty retreat back to those comics about blond elven archers and womanizing starship captains vs space aliens.

You know, the old and comfortable well-worn stuff. And it's probably better that way.


Overall:

Dresden Codak is a well done piece of work, but it's something that isn't for everyone, and I get the impression the creator made it with a niche audience in mind. No pandering to the lowest common denominator here. 

And that's what makes it excellent in its own right.

There are cute references to obscure (or not so obscure, eg. Star Trek) things everywhere, and the Flaming Lips-que page names are (I apologize for the gamerspeak) pure win.

All in all, I find it interesting and refreshing, and a bit of a challenge. I might not exactly be checking it eagerly daily, but I will pop back once in a while to see what Kimiko and gang are up to whenever I need something to think about and want something different.


ps: I had no idea until after I had written this that Dresden Codak was the WCCA winner for 2008. Out of touch much, Ping?
ps again: Oooohhh.... guilty. 

The Next Leg:

Well this looks interesting. Westernized manhua? Easternized comics? Depends on how you look at it I suppose.

Saturday, October 11, 2008

Postcards #1: Washed Ashore


A quick introduction to Postcards:

Ever since I've been writing Webcomic Finds I've often received requests from people to have a look at their comics and review them. But due to the format and methodology of Webcomic Finds' selection process I've been unable to accommodate them until I came up with the idea of Postcards.

I like to think of Postcards as less of a review, more of a critique, as compared to my usual reviews. So I will focus less on describing the comic and more on critique. 

To start it off I am going with David from Kristy VS the Zombie Army. As you recall, I wasn't exactly flattering in my review of his comic previously. In addition, in my previous Hotspot I had wondered if I should let him know about my review, and eventually I did drop him a mail.

Considering I tore his comic into shreds (figuratively of course), he was quite civil and very gracious about it, and provided some insight on why Kristy is the way it is. I hope he doesn't mind my quoting a few lines from his email:

When I started zombie army I had never done much more than a one or two page 

sequential comic, so the entire thing has been a learning experience and one 

that I feel has benefited me greatly.

I'll say you come off a bit haughty in the review, but overall I think it's a reasonable piece and there is definitely stuff in it I agree with.

Having done (and am still doing an experimental comic) I can totally understand that. That doesn't mean what I said about it doesn't apply of course, but I see where he is coming from. 

However, the point of experimental comics is that you learn how to make better comics later. 

Also, do me a favor and check out www.washedashorecomic.com when you have a 

second, heck do a review of it if you want to and let me know what you 

think.

So, when he even invited me to review his other comic project, how could I say no?


Comic: Washed Ashore

By: David "kidnemo" Tekiela


To start with there aren't very many pages of Washed Ashore. In fact there are only 6, which limits how much I can analyze somewhat. However, I'll do what I can.

Washed Ashore follows the adventures of the protagonist who seems to have been well... washed ashore on some strange land. The concept, while not stellar, does have promise, and the character design is something I like very much. 

The art is done in black and white line art over a sandpaperish background. The overall effect is very quaint and eye-catching. Its distinctiveness is a definite plus, but after a while I couldn't help but feel something was off.

(Keep in mind, Postcards is all about critique, so while I will definitely give praise where it is due I focus more on ways a comic can be improved) 

I took me a while to figure out what was wrong with the art, and finally it hit me. The comic art  isn't making proper use of contrast. 

Now in normal black and white art, the artwork stands out very clearly, because you have the black lineart contrasting against the white paper. However, if you start your artwork on a midtone background and use black lineart without another lighter colour over it, the eye of the viewer is scattered all over the page. This is because black does not constrast as well and as a result, there is no clear contrasting point to for the eye to focus on. 

This is bad, because it makes it harder for the reader to see what the artist wants them to see, and you really don't want your reader squinting just to make sense of things.

The best way to illustrate this is that I stop prattling and use a couple of pictures instead:

This is the original panel taken from Washed Ashore. As I mentioned before, something about the art nagged at me as being... well... unfinished...

 

This is the same panel after I added some white for contrast:


Forgive my sloppy effort with the paint bucket tool, I had to write this review between flights so I really wasn't up to plugging my tablet in. (Image editing with a trackpad is no joke, let me tell you.)

But as you can see, the proper use of white "pops" the objects we want the reader to notice the most (the protagonist and the clouds) out from the background and into the foreground, making it so much easier on the eyes. It also provides some balance to the overall image and creates an illusion of depth.

Mind you, I'm not saying David's current style is bad or anything. The line art is impeccable and the colour scheme charming in its own way.  And there are some situations where it might be better suited to leave the white out (for example if you were depicting cave paintings or graffiti on the wall), but in this case, I really do think the white is what was missing.

As this is a postcard and not a dissertation I'm planning to keep this short, but I'd just like to take some time to mention that I really like the narration for this comic. There are no words or dialogue. At all.  All communication is done through the art.

There have been a few occasions where I have read a comic done by one person and absolutely hated it, then read another by the same person and was absolutely astonished that it was done by the same person. This is one of those cases, as my biggest complaint about Kristy VS The Zombie Army was that there was too much unnecessary narration, and here we have a comic that is different narration wise as the other spectrum of the rainbow.

Personally I think it's a vast improvement, and David does seem to have a talent for the subtlety sequential art once the words got out of the way.

So yes David, you really surprised me, and in a good way. I liked what I saw of Washed Ashore so far and hope you do continue it. Hopefully the suggestions in this postcard come in handy in making it better.

To those other people to whom I owe Postcards, hang on in there, your turn is coming, I'm just a bit busy in RL right now. Five weddings in a month is kind of crazy when you have to travel for a few of em. *groan*

Tuesday, September 2, 2008

36th Leg: Sam and Fuzzy


I couldn't find a link image from their link page, so I borrowed one from the archive page instead


Comic: Sam and Fuzzy
By: Sam Logan

Setting and Elements: Present-Day, Alternate reality 
Content Type: Humour, Adventure

Art Medium: Black and White, Line Art
Art Style: Stylised Cartoony

Is About: The adventures of the eponymous Sam, a "normal small-town guy" and his friend Fuzzy. Who is a bear... like... thing...
Frequency: Mondays, Wednesdays and Fridays
Availability: Free

First Impressions and Presentation:
The page is very nicely done. It's very clean and functional, it really compliments the art well. 

And from what I can see the art is very cute indeed, black and white with clean lines, cartoony portions. I really have no idea what this comic is about with a title like "Sam and Fuzzy" so anything goes.

On a side note, I find the little details, such as graying out the ads on the side of the page to match the rest of it a very nice touch.

Getting good vibes so far, and special bonus points for the "Read from the beginning" link so handily displayed! *clickety click!*

I have to say I am impressed at the lengths this comic goes to make it friendly to new readers. There's an introduction and a recommended starting point, Plus a handy bookmark feature too boot. 

The Concept:
Sam and Fuzzy seems to be founded on the premise of epic, whacky adventure of a normal guy in really abnormal situations. And with a really abnormal companion (In this case, Fuzzy)

Jumping in from the storyline "Noosehead", it follows the exploits of "Crush" (Sam's nickname) who is a fugitive hiding from a bunch of very angry ninjas by being a roadie for the superlatively famous death metal band Noosehead. Of course jumping in at this point I got a bit disoriented, so it took me a while to figure out the concept.


The Art:
Sam (The artist, not to be confused with the character Sam) has a very consistent and distinctive cartoon style. A lot of his character designs are elegantly simple but expressive, although some of the simplicity goes a little too far that it is hard to tell what some of the characters are supposed to be at times. For example, I had no idea Fuzzy was a bear. I thought he was a robot for a good few chapters...

Similarly, I'm not a big fan of Sam's (the main character)'s rather clownish design once he ditched the "Crush" look. A bit too simplistic when you compare it against most of the others. Still, the characters are nothing to complain about, you can tell most of them apart easily, except for most of the ninjas, but then that's intentional.

The background art is in keeping with the character art... minimalistic yet suggestive and suitable. Logan keeps it devoid of superfluous detail, with just enough to let your imagination fill in the blanks. 

All in all the art is solid, once you get used to the style, which may be a bit strange to some. 


The Writing:

At first I felt very confused, probably due to too many characters being introduced at the same time. Granted, it was probably because I jumped in at the recommended storyline instead of starting at the beginning, but after the initial confusion things sorted themselves out and I started to follow the story. Plenty of helpful recaps are provided and while I have no idea how annoying they might be to someone who has read starting from page one, they work for the new reader if you're prepared to accept that a lot of these characters have bloody convoluted pasts.

Characterization of a lot of the secondary characters are excellent. Sam starts off a bit flat ad Fuzzy is annoying but after a while (especially in the recent story arc) Sam's character really starts to develop. Fuzzy is still annoying but you develop a tolerance to him after a while, which presume is the point.

The story plots start off relatively humourous (the lead singer of the death metal band is sick of depressing, angry music and wants to change his musical direction to folk songs, much to the horror of his recording company) and moves on to an epic, full-blown, convoluted conspiracy theory (the recording company is evil, meanwhile Sam is destined to be the ruler of an army of evil ninjas who all want to kill him). 

Surprisingly the story weaves together pretty well. Being the sharp-eyed martinet for gaping plot holes, and with a plot this complicated, I was surprised I didn't spot any that rang my warning bells yet. That's not to say that it's one of those comics that start out humourous and move on to be unbearably draggy and serious. In fact despite the increasing scale of the storyline, funny moments that had me barking in laughter were liberally sprinkled throughout the pages. (The name cards for the ninjas are my personal favourite)

Problems:
I'll be honest and admit I'm picking nits here. As I mentioned before, there are a little too many characters to wrap your head around at the beginning. Some people may have the patience to read through the first part until things start making sense. Others would just skip the whole thing.

The other thing is quite trivial but had a bit of an impact on my read. There are many guest comic periods throughout the run. Unfortunately most of them were just popped in mid-storyline with no option to skip them altogether. Don't get me wrong, I don't mind guest strips, most comics have them. Some of them might even be awesome. I just don't bloody like them in the middle of my first read of a comic, especially if they are in between pages of a gripping storyline. Pop them into their own section or gimme a link to skip them, please.

Overall:
All in all I enjoyed Sam and Fuzzy. It didn't quite blow my mind and keep me reading into the night like Dr. McNinja did, but it was relaxingly entertaining. It was a good read although I almost wish I hadn't started from "Noosehead" but from page one instead. It would have allowed me to escape this nagging feeling I was missing out on quite a bit of background during the whole time I was going through the archives. I might just add this to my read list and check back once in a while :)

The Next Leg:
From the lineup on the Links page, Dresden Codak looks interesting. It's an rather odd name, I dare say I should be able to tell you why it's called that by the time I complete the next leg of my journey.

Friday, April 15, 2005

30th Leg: Private Eye Butterfly

If you recall, I had that vote up on the last leg, and the votes for Private Eye Butterfly pretty much squashed the competition. Desert Rocks came in second and Super Hero Vindibudd third.

So by reader request, Private Eye Butterfly it is!




Comic: Private Eye Butterfly
By: Richard Stevens

Setting and Elements: Urban city, Anthromophic World (insects), Noir
Content Type: Mystery, Action/Adventure

Art Medium: Inks, Digital Colouring
Art Style: Cartoony, Stylised

Is About: Peb Casey, a private-eye butterfly in a city of spiders. He's got the case of his career on his hands, but his client's been kidnapped before she can tell him why.


Website: http://www.users.bigpond.com/toonerfish/peb.html
Frequency: Weekly, Sunday
Availability: Free

First Impressions and Presentation:
The website design is simple yet elegant, and suits the comic like a glove. I've often thought that comics with good artwork work best with comparatively simple designs. After all, you don't want the reader's attention being drawn away from the work in question, would you? Sometimes people forget that the website is there to showcase the work, not overpower it. So oh-and-ah Flash animations may be initially cool, but most of them wear thin after a while if not done propoerly.

The art style looks intriguing. Typical noir colouring and setting, but what you quickly realise is that instead of humans we get anthropomorphic insects, which makes the whole thing a little more interesting. I've always liked anthropomorphic insects in stories, especially as people don't seem to pay much attention to them in comics... most of the anthropomorphic stuff I see seem to involve cats or furry mammals or seem to be done without much idea of what the original animal acts like. More on that later.


The Concept:
The concept of the noir detective comic has never been one about originality or wildly different beginnings, but more of how many spins you can put on the same old nostalgic concept. They're kind of like musicals or plays, where you don't watch them primarily for the story. Goodness no... it's all about execution, interpretation and what it can add to the tried-and-tested formula and how well those changes work.

Private Eye Butterfly is a prime example of this genre, and follows the time-honoured tradition of the down-on-his-luck, trenchcoat-and-fedora-wearing private-eye/detective who stumbles across a big case only to have his beautiful client kidnapped before he can get the full details.

I've lost count of how many takes people have made of this genre, whether in books or comics or films. As should be obvious, the main spin Richard Stevens uses on this comic is the anthropomorphic angle of the characters as insects. While not a particularly new spin (I distinctly remember many others doing the same thing, where the characters were animals or even fish.) it doesn't take away from the charm of concept. While not exactly original, it still promises some measure of interest depending on how the story is carried out.


The Art:
The Art for Private Eye Butterfly scores an instant point for distinctiveness. Of course, it's not every day that you see anthropomorphic insect characters (Aw, who I am kidding? It's not like two 3D animation films of the same didn't pop up almost on top of each other a few years ago!). Back to the topic, animal anthropomophism, and those dealing with insects to boot, is something that's particularly difficult to do well. Sometimes you get something appealing, and sometimes you get something that makes you go: "Oh my god what the bloody hell were they thinking?!" that doesn't work out quite so well.

As far as I can tell, Private Eye Butterfly seems to be doing this pretty well. The characters are distinctly human-like enough for the reader to tell what they are, but instectoid enough that they don't lose the attributes of the insects they're supposed to be. My biggest beef with them has been when they sway towards the former more than the latter, and you get the impression that you're watching a masquerade of humans in animal suits.



I should also mention the nice colourwork and the detailed backgrounds. Those two combined make a good job of making the comic feel dark and atmospheric.


The Writing:

To be honest, there's not enough here for me to make a fair assessment of the writing yet, so I'm going by components.

Plot-wise, nothing stellar has happened yet. The story follows standard noir mystery: Private Eye stumbles on big case, but his lady client gets kidnapped before the full details come out. Now he has to track down the persons responsible and rescue the client.

While the plot's nothing impressive so far, there has been some very good fleshing out of it. Instead of blindly following the story, the creator has taken pains to include lots of little whimsical touches that culmulate into a favourable impression of the world. There are lots of little jokes and details that really help the characterisation and the world-building.

Like most anthropomorphic work often is, characters are potrayed by their insectoid stereotypes. A particularly nice touch were the differing sizes and insect variety, but the thing I was more impressed with was that the writer actually bothered to do their research on the insects types and their habits. So far the character designs seem to suit their purposes, so all is good there.

The dialogue also deserves mention, since pains have been taken to give individuals their own speaking style. I also like the characters themselves, who are easily dinstinct and likable and have been given a bit of twist out of their stereotypes.


Problems:
No real problems, other than the fact that the story's barely started and what I've seen so far doesn't particularly jump out. I few people might find it a little cliched at the beginning, but I think that's probably the point.

Overall:
I was genuinely disappointed that there weren't more pages when I got to the end of the archives, which is always a good indicator of whether I liked a comic or not. (If I were to be relieved, now that would be a bad sign).

Private Eye Butterfly is definitely an engaging read. The concept may not be exactly original, but the execution is excellent.

You might not like it if you're not into noir mystery, but a mystery buff will definitely find this worth checking out.

Me? I'll be keeping an eye on this one.


The Next Leg:
Surprise, surprise! Instead of picking a link from here, I'm sidetracking to Super Hero Vindibudd! I might also stopover at Desert Rocks on the way.

Yes, I'm greedy. You don't have to tell me ;)

Thursday, March 3, 2005

25th Leg: Ascent




Comic: Ascent
By: Sylvan Migdal

Setting and Elements: Fantasy World, Magic, Wartime
Content Type: Story, Humour, Satire

Art Medium: Digital, Infinite Canvas
Art Style: Stylised Cartoony, Thick lines, Limited Colour Palatte

Is About: A world set in a war with a mysterious tower no one seems to be able to ascend. A young mage in training named Prrn meets a young rebel named Oä, and begins to doubt everything he believed to be his life.

Website: http://www.graphicsmash.com/series.php?name=ascent&view=current
Frequency: Every Monday
Availability: Latest Episode Free. Archives Graphic Smash Subscription ($2.95 per month)

First Impressions and Presentation:
I remember Ascent started around the time I was recruited into Graphic Smash. That was shortly after Sylvan ended his old comic Mnemesis and so I actually had privilege of following Ascent from the very first strip.

Now this is the point where the more cynical of you will expect me to start extolling about how wonderful I found it from page one and how much I liked it blah blah blah. Well, if that was indeed your expectation, then this is the point where you would be wrong.

There are some comics that manage to hook me from the first few pages... (The Tenth Life of Pishio the Cat is one of them) And though I really really like Sylvan Migdal as a person, I'm loathe to admit that for me, Ascent did not seem to click no matter how I tried. I followed Ascent for about its first two months... but for some reason I didn't seem to be able get into the story, and in fact, I eventually felt so lost in it, I gave up and removed it from my bookmarks.

I haven't read the comic since then, so this will be my second go at it. Lets see if the presence of a now-substantial archive can change my mind.


The Concept:
Being a Sylvan Migdal production, the one thing you'll definitely want to expect is originality. And in that aspect, Ascent does not disappoint.

If you're tired of the usual offering of Tolkien-nesque elf and halfling and merry band of adventurers kind of fantasy story, this will definitely bring you that breath of fresh air you'll be hoping for. The world setting is original, intricate and quirky, deceptively simple yet with layers of depth beneath the apparent simplicity. Think Animal Farm. At first glance it looks like a simple fantasy world. Look closer and you realise a lot of it mirrors and satirises our own.


The Art:
The first thing you'll probably think is that it's, well... Blue.

Ascent is the second comic I've know of that uses only a narrow colour palette of blues for everything in the comic. (The other is the ever-endearing Count Your Sheep by Adrian Ramos). All this said, unlike CYS, the overall feeling you get isn't a comic that's been drawn and coloured blue. Instead you think this is more of a comic drawn in a lot of blue and white on black. I'm not sure if that makes sense, but this is really something you need to see for yourself to understand.

The art style is the same distinctive style readers will recognise from Mnemesis. It's a little hard to describe. The best I can say is it encompasses a lot of flat colours, think lines and melting blacks. The shapes are generally angular and geometric and lends itself very well to animation, which it does make use of quite subtly and cleverly.

I should also mention the fact that Ascent is obviously designed with infinite canvas in mind. And unlike at lot of the infinite canvas dabblers, it works. I see this mainly as because he sticks to only one canvas direction that feels natural, and doesn't try to be too ambitious with the 'wow' special effects. Once again 'subtle' is the keyword here.

One last thing I want to mention is the interesting use of patterns in this comic, particularly in the backgrounds. I've mentioned that the comic is mainly drawn in flat and solid colours: And interesting thing is that the backgrounds are usually pattern-filled to make the flast stand out... and sometimes they're filled with patterns that a normal person would never think of using. I'm mostly surprised at the frequent use of floral pattern fills for city scapes and they somehow work so well you never think about them.


The Writing:
The story revolves around Prrn, the young wizard in training, who finds his everything he believes in challenged after meeting Oä, a young girl orphaned by wizards in the ongoing war.

Slapstick humour and satire is liberally sprinkled throughout, and some of it is just side-splittingly funny (Outlawing menstruation and the 'Friend Zone', for example). The dialogue is generally witty and sparks. The characters are as interesting as their naming conventions (Males can have only consonants and women vowels) and Sylvan does a convincing job of creating an original world.

The story seems interesting, but the irritating part is that we seem to have barely gotten started yet, and although it's presented some interesting plot twists and endearing moments, I can't think of anything I'd like to particularly comment about it, other than...


Problems:
There is a lot of complexity in the plotlines, sometimes so much I can still see why I got lost and dropped the story the first time I read it. I think the thing that bothers me the most about Ascent is that there doesn't seem to be much sense of closure. To explain what I mean, the story just goes on and on, which isn't a bad thing but there seems to be a lot of build-up to something big coming up in the comic soon. To reference Srdjan Achimovich's story tutorials, the content of Ascent so far seem to be straight 'rising action', without the breaking into shorter episodes to make the story easier to follow. The problem is, the build-up does seem to be taking a long time and this can be frustrating to a reader after a while.


Overall:
I'm happy to report my second reading of Ascent more favourable than my initial impression. The presence of the archive does make a lot more sense of the whole story (and I actually know why Ascent is called Ascent now). It still doesn't click with me 100%, but I do find myself liking it and surprised I dropped it in the first place.

This brings to bear an interesting question... would it actually be better to start a comic with a fair-size archive immediately and continue from there rather than the slow release of pages from day one?

Oh, and those jubbers are cute!


The Next Leg:
This actually came from the blog rather than the links page, but I figure it counts:

A Lesson is Learned, but the Damage is Irreversible

Tuesday, February 1, 2005

23rd Leg: Killroy and Tina



Comic: Killroy and Tina
By: Justin Pierce

Setting and Elements: A small american town called Wakefield, Alternate Universes, Superhero, Sci-Fi
Content Type: Action-Adventure, Parody, Humour

Art Medium: Hand-drawn and digitally coloured
Art Style: Semi-realistic, Initially gradient colours and cel-shaded later on.

Is About: The Almighty Despot of the Universe, Killroy, and Tina, the teenage earth girl he's biogenetically bonded to.

Website: http://www.killroyandtina.com
Frequency: Wednesdays and Saturdays
Availability: Latest page always free. Graphic Smash subscription for archives.

First Impressions and Presentation:
I should take this moment to point out that I've been a longtime reader of KnT. The fact that I have a Fulcrum fanart in my art gallery should be diagnostic.

So keep in mind that as much as I try to be impartial in my reviews, I might be a bit biased in this case.

That important disclaimer done, let's look at the website design: There are two versions, the original black design and the new red and white one. The red and white one is great for being spiffy and something different from the common black, but having the comic to the right reads a bit odd.


The Concept:
One of the charms of KnT is that the concept is pretty much as original as you could hope for.

Tina Matthews is your ordinary teenage earth girl with the normal problems that entails (Unpopularity in school, boyfriend, struggling single mother for parent). Killroy is the ultimate despot of the universe, the slaver of many planets and races. The Fulcrum of the Universe is a mystic and powerful being who for reasons that are later revealed, bio-genetically 'bonds' the two as punishment for Killroy. The chaos that ensues is Killroy and Tina

The Art:
In the beginning the art will no doubt look odd. Even with the revised versions for Graphic Smash, the proportions still look a bit funny and the lines slightly sketchy. The art does improve drastically as times goes on, and at the time of this writing, has reached a stage of what I'd call a certain stylised elegance.

Character designs for the normal human characters a little mudane, but the otherworld characters are fun and varied, and I especially love the alien designs. Most of them are done with a joke in mind (Lollipop dimension?!) rather than anything scientific, but that really fits in with what the rest of the comic is about anyway.

The panel designs remain in page format and hardly ever change or break out of their restrictions, although from time to time Justin tries something out like the animated lightning lighted page here.


The Writing:
Pretty much the thing that makes Killroy and Tina stand out from the rest.

While the first few chapters meander a little, but starting from the paintball war chapter the writing really tightens up and moves along. The whole story itself is very convoluted and complex, with a plethora of recurring secondary and supporting characters. Although sometimes the story deviates so much you can't help but wonder what relevance it has with the main story.

The two strongest assets KnT has in its repetoire are its sense of humour and level of characterisation. Although more of an action-adventure comic than a humour, there are lots of funny bits where Pierce makes fun of anything and everything. The dialogue in particular has a special zing without being trying to much to be 'zinging', if you get what I mean.

The characters on the other hand, are almost unique in comic-dom for their level of humanness despite super-human abilities. Like the smash-hit that was The Incredibles proved, it's a combination that can work rather well. For example, Tina inherits Killroy's laser vision, but can't use it most of the time because it fries her contact lenses. Plus, there are all sorts of little details and idiosyncrasies that flesh out the characters very well, like Tina being a neat freak and seemingly being on permanent PMS ;) , Killroy's tendency to NEVER use contractions or Brandon (the boyfriend) being a very loyal and supportive despite being totally unperceptive and possessing an inability to be serious.

The humour can be rather slapstick and oddball at times, but most of the time you get the impression it's being told with a straight face. How you get that impression from a comic, don't ask me... it just does.

Problems:
I'm going to rant here. One thing I really really really dislike abhor and really really am sick of seeing in webcomics is the 'President Bush' cameo. It's getting to be done to death more times than the "I'm bored let's start a webcomic' joke. I know some of you can feel very strongly about your politics, but for god's sake find more interesting ways of parody, PLEASE.

Inserting a Bush lookalike that acts like an retarded idiot was never really funny in the first place, definitely not funny if you're not the first to do it, even less funny if your readership isn't American and couldn't care less and IMHO does nothing more than cheapen and make the comic look dated very quickly.

To be fair, KnT isn't the only one guilty of this. I'm not going to name any other names but you all know who you are.

Ok, rant over. Yes, I'm sleep-deprived and feeling nasty at the moment. I'm sharing Tina's tendency for being on permanent PMS now.


Overall:
KnT is an enjoyable read, with a delightful sense of humor, snappy dialogue and a story that can only be called epic. You can already tell the scope of the story is ENORMOUS, and despite all that's been happening so far, I have a feeling we've barely seen what there is to see.

The Next Leg:
...will either be Slyvan Migdal's Ascent (which I have wanting to blog about for sometime and Justin Pierce is telling me on his blog to read) or Twelve Dragons (which I haven't read but looks like it might be interesting from the links page). Depending on whether I decide to sidetrack or not, we might get either or both.

Thursday, January 27, 2005

22nd Leg: Dinosaur Comics




Comic: Dinosaur Comics
By: Ryan North

Content Type: Satire, Humour, Philosophy
Setting and Elements: The Same Comic Page

Art Medium: Digital
Art Style: Semi-Realistic, Pixellated. Full Colour.

Is About: T-Rex, Dicro... Dichno...gah *looks up* Dromiceiomimus and Utahraptor. Everyday they go through the exact same motions and talk/interact. Every day T-Rex stomps on things and talks to Utahraptor about seemingly everything and anything.

Website: http://www.qwantz.com/
Frequency: Daily (Now do you know why it took me so long to finish this review?!)
Availability: Free

First Impressions and Presentation:
I'll be straightforward and admit I'm not very enthusiatic about this one.

To be fair, the reason for this is as I mentioned before, dinosaurs freak me out. A little. The prospect of reading an entire webcomic with realistic-looking dinosaurs isn't really my cup of tea. Even if I have heard good things about Dinosaur Comics. Phobias are not rational, I guess.

The website is plain and spartan (or uncluttered, of you prefer). As a matter of fact, it's just slightly more modified than the Keenspace default template. (Sorry, drifting off-topic here) The stark whiteness of the page serves to emphasize the flourescent colours of the dinosaurs, and with most of the page plain text, your attention is focused on the comic itself.

Minor gripe: The lack of a 'first comic' button. Call me lazy, but I like to be able to jump right in from the beginning from the front page without have to start from the archive.


The Concept:
Unlike most webcomics which make use of the unbridled freedom of the web, Dinosaur Comics purposely restricts itself. Imagine one of the "Write you own joke" comic contests. Now imagine pounding out two year's worth of comics using that exact some page. That's what you get in Dinosaur Comics.

The idea for this is more ingenious that you would think, actually. I've always believed that creativity can flourish astonishingly when you limit what you can work with.


The Art:
The art, with the bright colours and pixellation, looks quite passable as something from one of those computer games. One thing the reader will realise after the first few pages is that every single page has the exact same art. Sometimes the comics get flipped or some of the panels are switched around, but other than the occasional Guest strip, the art is always the very same panels:
Panel 1: Panel with Picture of T-Rex.
Panel 2: Close up of T-Rex's face.
Panel 3: T-Rex stomping on a log cabin with a car parked in front and Dromiceiomimus (Bloody hell, how do you spell that?!) in the background.
Panel 4: T-Rex stomping on tiny woman in a pink shirt. Utahraptor comes up from behind.
Panel 5: T-Rex turns around and stands face-to-face with Utahraptor.
Panel 6: T-Rex is standing alone with a comical look on his face


There are no backgrounds whatsoever in the comic, which actually works in its favour in this case as it allows for more freedom for the setting of each strip.


The Writing:
The writing of Dinosaur Comics has been probably been praised to the skies by various people. Personally, I thought the writing for the first year was somewhat hit-and-miss. There were some great strips (The movie synopses ones were great!), but there were also several that just made me go "Eh? or "Meh."

Starting 2004 a lot more of the strips started clicking with me. Though mind you I didn't realise it until I found myself stopping and thinking about one of the more philosophical strips and how it applied to my own life. I also found myself laughing out loud more and more often.

It's terms of story there's very little continuity in the comic... There are some recurring themes, like Utahraptor's sexuality and T-Rex losing a baby, but this a gag comic, not a story comic.

In short, the writing style of Dinosaur Comics is somewhat reminiscent of that of Cat and Girl, but less preachier and easier to understand to the everyday reader. It doesn't take itself as serious as well, and is not afraid to just be plain silly from time to time.


Problems:
Too much text squashed in a page... the too small text size only prompts me to skip the page.

As aforementioned, the humour is rather hit-and-miss the beginning, but later on it just gets more consistent.

While some of the guest strips were brilliant (See Justin Pierce's 'beat 'em up' guest strip! It had me laughing helplessly), some of them I could have done without.


Overall:
Surprisingly, I liked Dinosaur Comics. I'll admit it wasn't my cup of tea for the first few hundred pages, but it sort of grew on me after a while.

Once you get used to the concept, you stop seeing it as a normal comic, but more like a giant archive of complex, alternate strips. I must add though... some of this stuff is heavy... It tooke me ages to get through the archive because I couldn't read a lot of pages at one sitting because my brain would get overloaded with information that needed to be digested.

It's also an interesting point to note that Dinosaur Comics is the first comic I've come across that succeeds because of, and not in spite of its use of cut-and-paste in the exact same sequences. The predictablity of the layout is what makes the strip memorable. If you changed the page layout, it's just not Dinosaur Comics anymore.

Oh, but they get bonus points for a very cool strip search feature!

Tip: Hover your mouse pointer over the comic image to read the alternate text for an extra punchline!

The Next Leg:
The links page is interesting as it randomly picks three links and their associated link panels and forms them into a 'sort of' link comic. This changes every time you view the page.

Initially I picked Owly, but much to my chargrin, I couldn't find the comic featuring the adorable owl on the site.

Backtracked and picked Creatures in My Head (which looked interesting). And while I was initially wowed by the awesome web design and cuteness of the drawings, realised it wasn't so much of a comic as a collection of artwork featuring various creatures and monsters. (Very cute though)

Backtracked yet again. I was beginning to get a little frustrated at this point, so I just randomly scrolled and clicked the first thing that I came across:

Whoa! It's a small world after all.

Friday, October 29, 2004

17th Leg: Return to Sender

Well... at least it's been less than a week since the last Find ;)

I've been bitten by the drawing bug lately, so I've been spending more time drawing my own comic The Jaded than writing up on stuff. I've really been pleased at the developments of my recent colouring style...

I think this is the closest I've ever had to having it look exactly like I see it in my head.

Before I started The Jaded, I've never comicked seriously before. In fact I had no particular ambitions at all, other than practising my art. No great project, no special goals to achieve, not even getting popular or seeing my comic in print one day.

In fact, if T Campbell hadn't popped out of the blue one day and recruited me for Graphic Smash I suspect I would have still been happily pottering away in Keenspace and drawing my comic as long as I got the feedback and criticisms I needed to improve.

But things changed that one Sunday afternoon I got that mail.

It may seem strange that one person's opinion can change another's so much, but it was as though someone had lit a fire in my head and I couldn't put it out. And I couldn't go back to being content with just pottering with no direction in mind. For the first time, I gained ambition. For the first time, I knew what I was going to do and why I was drawing comics.

I have another project in mind. A dream project that one day I hope to get good enough to do. I already know the name for it. I also know how it will end. I already know what I want to do with it.

I won't rush. I'm not even 21 yet. I have plenty of time to learn and practise and get good enough to do it right.

But the day when I can consistently produce something like the little snippet above will be the day I consider myself good enough to start on Exeat.






Comic: Return To Sender
By: Vera Brosgol

Genre and Setting: Mystery, Horror, Adventure, Modern Day

Art Style: Stylised inks, semi-cartoony, blue-shading

Is About: Often, who has just moved into his own place, realises that the low rent may not be entirely due to the fact the previous elderly tenant died in his sleep there. Mysterious mail keeps coming from the mail slot set in the wall, and undercover monsters keep trying to get in via the front door.

Website: http://rts.lunistice.com/
Frequency: Sundays, whenever Vera is free
Availability: Free

First Impressions and Presentation:
Wow?

I believe I actually said that out loud when I first saw the page. I'm not sure if it's the way the comic blends with the elegant page design (Or the way the elegant page design blends with the comic, if you want it put another way) but... Wow. I can tell I'm going to like it already.

There is no comic on the main page, but the pages are listed instead, archive-style. They are clearly labeled and in order, so it's not so much a problem to figure out where to start.

The page to page navigation links are hard to find though. The fact that they're miniscule and powder blue against white probably doesn't help either.


The Concept:
Chalk one up for Pretty Darned Original.

It's so good I really don't know where to begin. Mysterious letters with instructions that drop from nowhere... Odd things that happen if you don't carry out the instructions. Odd things that happen even if you do. Plus monsters that keep trying to come in but can't if not invited. All on a backdrop of a guy who's just moved out of home and trying to get used to it.

Chilling and amusing at the same time. So good.


The Art:
Pretty much cinched it for me at first glance. It's fantastic inkwork... simplified but still expressive. There's some remarkable use of line thickness and colour for shading. Plus some stunning crosshatching for texture.




I'm not sure how to classify the art style... The characters have large eyes and small mouths... (well, at least Often and most of the other characters do. Colette certainly does not ;) ). The hairstyles are also spiky and rather stylized. One would automatically make the connection to call the artstyle Manga, but for some reason I hesistate about doing so.

Mainly because I don't want to give people the wrong impression. The art style might have been sightly influenced by it, but when I read it, I don't think 'Manga!' and so I do not consider it so.

Whatever you may call it, it's good. See the detailed backgrounds, the fantastic perspectives, and the pure prettiness of the whole thing. The page compositions are excellent and although the hand-lettering can be slightly messy and difficult to read at times, I like it. It gives the whole comic character.


The Writing:
There are few pleasures greater than finding a comic with writing that lives up to the art.

Vera has a uncanny ability to pace her comics. She doesn't drown her readers with information (I'm sad to report your truly still has a bad habit of doing this), knows when to pause just before a joke, knows when to spring a horror or surprise on the reader when they least expect it.

The dialogue is also exceptionally realistic. In day to day conversation, people don't give gramatically correct speeches: the words they use are short and to the point. Whatever gets the gist of the message across. (Please don't kill me, Lynn Truss!)

The characterisation is spot-on. Often and Colette feel like real people to me. The goons over at the where Often works remind me of people I know in real life. Often and Colette are best friends, but they have their moments of friction. And I care about the chracters and whatever happens to them. When a monster menaces Often, I get alarmed. When Colette does something silly, I roll my eyes and slap my forehead. When Colette saves the day, I forget myself and clap in delight.

As I mentioned back in my review of Flatwood, comics that can draw emotions from readers have the hallmark of good writing.

This, ladies and gentlemen, is a frigging good comic.


Problems:

The first problem I noticed was the navigation. Like I said, the arrows are miniscule. And blue against white... it takes a lot of squinting to see them.

The second one can't be helped: Irregular updates. I symphatise with Vera though. The woman's got her priorities right.


Overall:

*grin* This is silly, but two things in the comic really tickle my sense of humour:


  1. The main character's name is an adverb
  2. The mysterious mail slot goes "PING!!!" when a new letter appears.
    I know it's lame... but I can't help it!



Clock another Find to go in my check every-now-and-then list.

I've really hit a streak of good comics lately. You'd think that hitting them one after another would make me get a little less impressed at each successive one, but so far it hasn't happened yet.


The Next Leg:

Webcomic Finds is all about creator recommendation. So when I see something like this in the links page for a comic:

Beexcomix - Wow, says Vera. Funny, beautiful, suspenseful, and drawn by a New Yorker. One of my very favorites. The book is now OUT (and it's frickin' everywhere), so go buy it!


I know where I'm going next leg!

Friday, October 15, 2004

15th Leg: The Japanese Beetle

While doing my post-Find checkups (that is, going back and checking up on how previous webcomic Finds have been doing) I was rather surprised to see a reaction on the latest strip of Gigawhut?. If you recall, I didn't exactly praise it to the high heavens, to put it mildly.

Anyway, shortly after the review was posted and resulted in a further Websnark comment, I received an email from the creator himself. This was not entirely unexpected, but to my surprise, Brian Maze was quite civilised about the whole thing. I have a habit of expecting the worse case scenarios for everything, so it was a relief to find a creator who didn't react by mouth-frothing attack just because I did not praise his work. In fact, he was very fair and honest, raised a few points, and admitted if I had given a positive review, he probably would have reacted differently. In turn I clarified a few points and apologised for the banner error (which belonged to another site, but appears to have magically righted itself all the same ;) )

In short, the outcome of the exchange was: Gigawhut? didn't quite gain my respect yet, but Brian Maze certainly damn well did.

There are very few things I admire more than an artist who can take criticism gracefully. When it comes down to creative work, most creators are act like obsessive parents over their babies. Anything remotely critical is met with draconian and ferocious counter-attack. As a poster by the name of ChaosBurnFlame astutely observed in this forum post:

People that dislike their comics being critiqued or comics that they read being critiqued deploy five basic defenses against the criticizers.

1) Accuse Jealousy: This is the most baseless defense. It implies that the criticizer cannot be objective or is being purely spiteful in the process. This case CAN be true, but has to be examined on a case by case basis and more often than naught in a forum of other artists is baseless.

2) Ask for Credentials: This defense is based on the idea that only ‘certain’ people have the right to be a ‘journalist’ or a reviewer. For the case of comics, its standing is a very slippery slope. The Layman has the right to decide what he likes or doesn’t like, what looks good or looks bad. Asking for a portfolio before you say something sucks is the same as asking for movie reviewers to direct Oscar winners before giving a ‘thumbs down’.

3) Proclaim All Art is Subjective: This just doesn’t work for a comic book. Declaring Ed McGuiness warrants the same obscure artistic considerations like Picasso, Monet, or Van Gough is just loony. A comic book is some of the most commercialized art in the world. The artists work not from their own ideas (there are exceptions, but they are the exceptions!) but from a pre-written script on a pre-selected page size on a schedule on a per page commission. This proclamation is a slippery slope. If given the leeway, someone can proclaim all forms of entertainment is ‘subjective’, thus one cannot say a TV show or movie sucks anymore because it’s ‘all good in its own way’.

4) Proclaim it’s popular, thus it MUST be good: Popularity can sometimes indicate quality, but remember, take ratings with a serious grain of salt. The idea that something is ‘popular’ merely means that X-number of people find it amusing or entertaining. I must admit that I myself find some things like watching a guy getting hit in the groin is hilarious as heck, but that doesn’t mean a show that showcases nothing but people getting hit in the groin is the most well-written entertainment ever. It just means it appeals to the biggest amount to get the highest X-number. In fact, recently we’ve seen on television an inverse relationship in X-number of viewers and quality.

5) Proclaim that Criticism is ‘mean’ and stunts creative growth. On the contrary to this defense, I see it the exact opposite way. That if you are told your faults, you have to acknowledge them, improve, and grow. One of the first things I was taught was to get a thick skin as an artist. It’s a good lesson that every artist should learn. If someone’s drawing a comic that people buy, it’s a lesson that should’ve been long learned. Trust me, if they’re living off their art, they can take a few criticisms.


There's also some interesting discussion of this topic in that thread if you'd care to check it out.

Now some of your will note that I took of the review of the 5th Leg, Saturnalia down. A lot of people got the impression that this was due to complaints from the creator. This is not true, but since it has been persisting so long, I feel obliged to provide a clearer explanation.

Some time ago, there was a review of a certain comic called Sexy Losers on a certain webcomics news site called Comixpedia. The review of the said comic was a mixed one, but mixed enough to be taken as a negative by the creator.

And the aftermath...? It was a nasty one, which pretty much degenerated into a chaotic mass-argument, of which I'd rather not go into. I will say there were two schools of thought involved... one being that webcomic reviews were useless and pointless and served no purpose, and another which disagreed with this.

The relevant fact in all this is that in that mass-debate, the creator of Saturnalia, Space Coyote made her position on reviews quite clear to the public (she didn't agree with them) so when I flipped a coin and found myself faced with Saturnalia as my fifth leg of Webcomic Finds, you will understand that I was rather apprehensive. On one hand there's the thing about journalistic intergrity, and on the other...

Well... if I wanted to be left alone, and made that clear, but still had people hounding me, I think I'd be a little annoyed as well. Likewise, Space Coyote had made her position quite clear beforehand, and if I were to ignore it it just would not be... very nice. So on advice, I asked her for permission.

The review I did for Saturnalia was a very positive one, and I've been told by a lot of readers that it got them starting on Saturnalia themselves. However, Space Coyote asked me to take it down. Not because she disapproved of it, but because she felt it'd be inconsistent of her after all she had said about reviews to accept one just because it was positive. And since I did ask... I did so.

It may sound odd to some, but it made sense to me. Basically it all boils down to this:

If you don't want people's criticisms... then don't be a hypocrite and accept people's praise as well.


Everything is a balance. Praise and criticism are complements of each other. On their own they can both be deadly poisons to the creative soul, but together they are the best teachers any artist or writer can ever have.





Comic: The Japanese Beetle
By: Dave 'The Knave' White

Genre and Setting: Second-Generation Superhero, Futuristic, Alternate realities

Art Style: Manga, Inks. Earlier strips greyscale, latest iteration in full-colour.

Is About: Ken Watanabe is The Japanese Beetle! He's a super-hero who fights crime and protects his city for fame, money and chicks!

Website: http://www.thejapanesebeetle.com/
Frequency: Every other day
Availability: Free (Formerly pay on Graphic Smash)


First Impressions and Presentation:
I can tell I'm going to like it already.

The website is nice and bright- the art on the front page is in lovely colour and the art looks downright yummy. I don't remember the Japanese Beetle being in colour, but I'm not complaining.

The navigation is confusing though. Apparently JB keeps going through rebirth cycles. One does get rather confused which one to pick. First button takes to the first strip of the current rebirth... which leaves you wondering: Did the previous run of JB get kicked out of continuity?

At any rate, I'm going to go through just the 2003-2004 strips, since I take the earlier stuff was more of 'college-paper' experimental.

Really like the header, by the way. For some reason, the phrase "In Glorious BEETLEcolor!" just cracks me up.


The Concept:
The Japanese Beetle is based on a genre which I like to call 'Second-Generation Superhero'. A good example of this take at super-heroism is the brilliantly-conceived and poorly-executed movie Mystery Men. It's when you have superheroes jumping out of of the woodwork and fighting crime and super-villians for reason less than noble. Or as the Japanese Beetle Ken Watanabe eloquently put its: "For fame, money and chicks!".

Kinda like a lot of webcomic artists, really.


The Art:
Slick an spot on! The early stips are very heavily manga-influenced, while the latest offerings seem to be a drawn more in the style of typical American comics, although in all phases they retain the manga-influence to some degree.

I really like the style- It's not cookie-cutter manga and has its own distinctive look. Most of you will get by now that I'm picky and a comic having an individual artistic look scores big points with me.

Dave get big points for the dynamic structuring of the panel. Rotating camera angles, varying close-ups and pan-outs... I also dig the stylised shading of the comic. Big flat areas to suggest form, inked textures for shading, plus white lining to suggest light, varying line thickness for angles. Somehow the inks feel 'lively'. I'm not sure if I'm making sense...

But anyway, if you want to know more about Dave's creating process, he has a cool rundown here.

Lastly, the way Dave draws noses is cute. It makes those already expressive faces a whole lot more expressive.


The Writing:
Is generally wacky, fun and funny. I certainly laughed a lot. I also really like the character of The Japanese Beetle, who despite being relatively normal (no awesome super-hero powers) manages to be a superhero, and a relatively successful one at that. Overpowering always did spoil heroes for me; the characters tend to get categorised by their power types and not themselves.

Plot-wise, some episodes seem to be missing some explanations though. The earlier storylines (like the zombie-salsa one, for example...) left me wondering why Ken didn't get turned into a zombie as well, while at the end of the previous relaunch, I'm left wondering "since when did the JB have his own squirrel-eared manager. And is that the plant-girl??"

Oooh! let me just comment on one thing I found fascinating- there was also some interesting integration of Ken's dual Japanese/American identity. This is really good characterisation, and something a lot of writers don't have the courage to do for fear of being branded 'racist'. In fact a lot of comic have multi-racial characters in their strips, but gloss over their actual heritages as 'it shouldn't make any difference'.

Which is downright silly. Acknowledging that a person of Japanese origin had ancestors who originated from Japan is perfectly sound. Denying that ethnicity exists is just sweeping things under a rug. Which is almost an insult in its own way.

There's nothing racist about recognising ethnicity. It's only racism if you treat someone differently because of it.



Problems:
The aforementioned plot-holes are probably the biggest thing, really.

There's nothing much otherwise, except that the various relaunches of the Japanese Beetle makes it confusing to 'get' which is the real one.


Overall:
The Japanese Beetle is a light and downright entertaining read. I absolutely enjoyed myself with this one...

And I think I've found another comic to add to my read list... if only I could figure out how to integrate 'every other day' into an automatic tabbing schedule...


The Next Leg:
When I first announced my intention of my next leg being The Japanese Beetle, I was faced with the possibility of having to do a backtrack as the links page wasn't yet operational. However, in the space of the few days it took me to read and write this leg, Dave seems to have gotten it up. Which is excellent timing on his part.

Since we're going by recommendations, I'm only picking the bolded links.

I would really have liked to do Narbonic, but Sequential Tart has reviewed it already... I'm not sure if I should.

Copper, on the other hand, I've definitely never heard of. Sounds interesting.

Hmmm... Keep to the trail or get sidetracked? Decisions, decisions...