"Eh... How is this different from what you usually do, Ping?"
That's probably what you're thinking. I should probably rephrase that better: Maybe my use of "web comic" is a bad choice. A digital comic is probably closer to the truth.
Hm... a Comp-mic? Pixelmic? Comixel? *cue groans*
Fine. For now... online comic.
In any case, I'm thinking about comics that are made solely to be showcased on a computer screen, and would not be able to be printed out without losing some or all of its impact.
Keep in mind that I am NOT talking about distribution methods. I'm not talking about a comic that happens to reach its readership through a website. Or the clandestine sort that gets forwarded around in office emails, or transferred through flash keys or even bit-torrented.
I'm talking about comics that break tradition by exclusively using digital technology as a format.
The recently reviewed Hero and the hovertext in place of speech bubbles being an example of a deviation. Of course, Hero was still strongly traditional in some other ways, and there were limitations to the hovertext approach. But it was still a refreshingly new way of doing things.
And there's then-pioneering background animations in Aargon Zark. Of course everyone knows Scott McCloud's infinite canvas.
But honestly up to now, a lot of experiments in digital comicism so far tend to feel... gimmicky. Even the best of them suffer from Marmite syndrome, they either are love or hated, and most of the time are only tolerated for being a novelty.
However, novelty is NOT what I am interested in. What I've been searching for is a stable, universal something that improves upon the old tried and tested way of presenting panels and speech bubbles in sequential order.
At the end of the day, what we associate as the fundamental parts of a comic are still methods that were designed and optimised to be presented on paper. When comics shifted to the web, the same mentality remained.
Back to the topic... I used to get annoyed whenever someone brought up Reinventing Comics by Scott McCloud, mainly because of the stigma it gave online comics that we were just a bunch of geeks trying out gimmicky stuff with the comic format that would never work long term (though it wasn't his fault we were seen that way, really).
Ok, so now it still annoys me a little, but I understand a little bit of what Scott saw in the potential of the web now, although what he covered was but barely scratching the surface, and some of his ideas weren't exactly the most practical things ever.
But the point is in the experimenting. You don't experiment without failing. Fact. You don't find out new things if you don't try.
Talk to others. Try stuff. Fail. Explore, See other people's ideas, try something else. Fail. Research more.
This is what this blog is supposed to be about after all. Exploration of the online comic, not just exploration of online comics.
Heck I did my own experiments with the format myself, though by any standards what I tried was pretty conservative. And to be honest even I didn't think it worked that well.
But most of the experimental stuff we've seen in the last ten years or so art just that... experiments. Prototypes. When they fail, maybe we shouldn't just dismiss them as gimmicks, but give them a bit more thought on what when wrong, and what we could have done to make the new format and presentation better.
Or destroy it.
Or supersede it.
Maybe it's the right way to go.
But hey... I can live with that.



