Tuesday, June 16, 2009

Hotspot #20: Breaking Beyond the Comics Format

It is inevitable... after I read a comic that presents something new, my brain has been running over time thinking about webcomics.

"Eh... How is this different from what you usually do, Ping?"

That's probably what you're thinking. I should probably rephrase that better: Maybe my use of "web comic" is a bad choice. A digital comic is probably closer to the truth.

Hm... a Comp-mic? Pixelmic? Comixel? *cue groans*

Fine. For now... online comic.

In any case, I'm thinking about comics that are made solely to be showcased on a computer screen, and would not be able to be printed out without losing some or all of its impact.

Keep in mind that I am NOT talking about distribution methods. I'm not talking about a comic that happens to reach its readership through a website. Or the clandestine sort that gets forwarded around in office emails, or transferred through flash keys or even bit-torrented.

I'm talking about comics that break tradition by exclusively using digital technology as a format. 

The recently reviewed Hero and the hovertext in place of speech bubbles being an example of a deviation. Of course, Hero was still strongly traditional in some other ways, and there were limitations to the hovertext approach. But it was still a refreshingly new way of doing things.

And there's then-pioneering background animations in Aargon Zark. Of course everyone knows Scott McCloud's infinite canvas.

But honestly up to now, a lot of experiments in digital comicism so far tend to feel... gimmicky. Even the best of them suffer from Marmite syndrome, they either are love or hated, and most of the time are only tolerated for being a novelty.

However, novelty is NOT what I am interested in. What I've been searching for is a stable, universal something that improves upon the old tried and tested way of presenting panels and speech bubbles in sequential order.

At the end of the day, what we associate as the fundamental parts of a comic are still methods that were designed and optimised to be presented on paper. When comics shifted to the web, the same mentality remained.

And honestly, the longer I write about webcomics the more I begin to feel that the word "webcomic" has long since passed its expiry date. There really is no distinction between it and its traditional counterpart anymore. 

It's just comics. Period. 

Maybe I should just rename "Webcomic Finds" to "Lonely Panel" and be done with it.


...


I think I really might.



Back to the topic... I used to get annoyed whenever someone brought up Reinventing Comics by Scott McCloud, mainly because of the stigma it gave online comics that we were just a bunch of geeks trying out gimmicky stuff with the comic format that would never work long term (though it wasn't his fault we were seen that way, really).

Ok, so now it still annoys me a little, but I understand a little bit of what Scott saw in the potential of the web now, although what he covered was but barely scratching the surface, and some of his ideas weren't exactly the most practical things ever.

But the point is in the experimenting. You don't experiment without failing. Fact. You don't find out new things if you don't try.

Talk to others. Try stuff. Fail. Explore, See other people's ideas, try something else. Fail. Research more.

This is what this blog is supposed to be about after all. Exploration of the online comic, not just exploration of online comics.

Heck I did my own experiments with the format myself, though by any standards what I tried was pretty conservative. And to be honest even I didn't think it worked that well.

But most of the experimental stuff we've seen in the last ten years or so art just that... experiments. Prototypes. When they fail, maybe we shouldn't just dismiss them as gimmicks, but give them a bit more thought on what when wrong, and what we could have done to make the new format and presentation better.

Yes I know. I'm sure I'm not the first to be talking about this. The attachment to the traditional format is very strong. Let's face it... we're not going to lose the old panels and bubbles formats until someone comes up a new format that is an improvement in every way that people are convinced they like it enough to adopt it.

It just hit me the other day that after I finish my current project, I really don't want to make conventional comics any more. 

I don't want to follow. I don't want to stagnate in pursuit of minute perfection.

I want to explore. I want adventure in my art.

In short, I want to try going beyond the current comics format.

As web technology progresses, more developments are bound to crop up. Some are going to be gimmicks and fall along the wayside. And some... some may revolutionize the comics art form.

Or destroy it.

Or supersede it.

Maybe it's the right way to go.

At the very least, I'd like to give it a go. 

Yes I know I'm probably aiming for the impossible.





But hey... I can live with that.




Thursday, June 11, 2009

Stopover at This Week In Webcomics: Rice Boy

This Week in Webcomics has done a review of Rice Boy, which I also reviewed back on my 39th Journey Leg.
 
The fun thing about having more than on review is that people see different facets of the same thing, so it's worth a read to compare the different styles and perspectives present. 
 
Honestly I think we need to come up with a system to link all the reviews from different review sites in a directory so it's easy to see if more than one person has reviewed a comic... Heh a comic review aggregator... I wonder if Comixpedia can be appropriated for this purpose?
 
 
ps: I apologize if the format comes out wierd, I'm trying out the mobile blogging thingmajig here...
 
 

Sunday, June 7, 2009

Postcards #9: Hero


Today's postcard is notable in that this is the first Postcard I've been asked to do not by the creator of a comic, but an ardent reader of it instead.

Hello,

As you probably have guessed, I'm emailing about a webcomic: Hero, by Hwei Lin Lim. I know that you are extremely busy and probably have a request list the length of an astronomical unit, but on the off chance that you have a bit of time...

If you haven't read it yet, well, I can recommend it at least as a personal favorite -- the art is beautiful, the story dreamishly meandering but well-told and meaningful. There's about 200 pages in the archive, and the narration/dialogue is done through hovertext, which I think is very liberating for both the visual and textual aspects. And if you have read it before, then I would be very interested in what you have to say about it, again given that you have the time.

And uh, I got some metaphorical weird looks last time I made this clear, but just so you know, I'm not Hwei -- I'm just a really, really invested fan. If that's a problem, then just say so and I'll disappear like a well-bleached stain. Thanks for taking the time to read this email!


Aoede



How am I to refuse such a charming request?

The first thing that will strike anyone who reads this comic is the total absence of the usual text and narration bubbles. Instead Hero truly transcends from "comic" to "webcomic" by making use of hover text for the narration.

This is not the first time I've seen anyone experiment with the web format by making the reader interact with the comic (in fact every page of Dr. McNinja has bonus jokes hidden in the image text) .But this is the first one I've seen that actually seen that makes the hover text the focus of the delivery and succeeds because of its simplicity. 

Others had the readers click to make a text bubbles or additional panels appear. Some played sound effects to go with the action scene when you clicked it... but here...





...you just hover over the relevant panels to make the appropriate text appear.



So the reading of Hero makes one feel more like they are reading an interactive picture-book, and oddly enough it makes one slow down to appreciate the beautifully watercolour-isque art and the enthralling, stylish story more.

Hero has a narrative style that is immensely distinct and endearing. Everything is narrated from the point of view of the protagonist, and by extension, every thing is described as a comparison based on the protagonist experiences.

For example the protagonist is so impressed with the memory of a wolf which is devoted to its human companion that he describes always having someone who will keep you company and wait for you as "having a wolf"

The odd speech bubble does make an appearance, but they are always pictorial "speech" bubbles.

I especially like how Hwei manages to sneak in bits of her local influences into his work. Subtle inside jokes like this one resonate with me :) (Yes yes, I did chuckle when I identified the cendol, sate and ang ku kuei!)

The story flow is interesting, although sometimes it feels like it jumps from one point to another, leaving the reader slightly bewildered at points.

In one chapter the format suddenly changed without warning, leaving me anxious that Hwei was abandoning her trademark speech hover thing only to have be relieved when she went back to it a chapter later. I'm still not clear on why she changed the format, my guess is that she was experimenting... but it did disrupt my reading for a bit.

All in all, Hero is something very special and unique out of the comics I have read, and in terms of webcomic finds, this is a motherlode of a Find! Finding comics like this totally makes writing blog worthwhile. I think I need to send Aoede a thank you email for this.


Edit: I'd confused Hwei's gender (Heh due to me thinking Hwei was the surname and Lin Lim was the name, which is masculine. ) My bad, and fixed ;)


Postcards are reviews requested by (mostly) webcomic authors. They focus less on reviews and more on critical insight and unreserved, honest, feedback. You can request for a review by emailing Ping at webcomicfinds @ gmail . com and if it interests her, she'll take it up. But be warned, when Ping says honest feedback, she really means it.

Saturday, June 6, 2009

Pinging Art #2: Back in Black: It's Not About What's Black and What's White


I've done a couple of different styles of comics, from full colour to sepia-tinted greyscale. But pure black and white is not something that I've really explored or practiced, so it's only been recently that I've really paid it close attention.

I actually did fine-art for my A-Levels, but I try not to talk about it too much lest I be mistaken for a "snotty fine artist". IMHO that fine art attainment is nothing if it doesn't help me improve my comics, and fortunately, something I learnt back then does actually help, even though I didn't figure out how to apply it until recently.

Because I'm lazy, I'm just going to repeat something I said in a discussion over at Bengo's blog about what I discovered about doing art black and white. It's mainly my observation, but:

The bottomline is: doing good black and white requires the artist understand very well the concept of positive and negative space, and how to use it.

So what is this positive and negative space anyway?

The easiest way to describe it is thus:

positive space = important parts of the picture that we want to focus on.
negative space = the parts that are not parts of the important parts.


A lot of people will mistake positive space as "white" and negative space as "black" or vice versa. This is NOT the case and it took me a while to break out of this kind of thinking as well. What I really needed to know is that it changes according to context. Take this example below:



In both cases, the lines and shapes that make up the mouse are the "positive spaces". The background, whether white or black is the negative... the key point is the positive space needs to be in a contrasting colour from the negative space.

So now that we've shattered that particular mental barrier, black and white art suddenly becomes easier to understand, because we know it's not about whether the object we are trying to depict IS black or white. It's about conveying the important information to the reader in the correct contrasting colour.

We're used to drawing black on white, so we naturally define our positive space lines and shapes by drawing in black. But if the background is supposed to be black, use white for the lines. It's that simple. Or if you want it put the other way, fill in the negative spaces with black, so that the white left over is the positive.

Sometimes the rules aren't so clear cut. When two objects that are black are drawn next to each other, what does one do? Colour the whole thing black with white lines in-between? Or keep them black? Or for the sake of visibility, we need to defy reality and pick one and turn it white to they they form a contrast?

For this there is no set answer. It comes back to what we want to communicate to the reader.

Let's look at this example of a shady-looking guy. For the sake of the setting we want his face shrouded in shadow and he wears dark glasses to boot.



If he's a regular member of the cast, maybe the sunglasses are his identifying feature. To make sure the reader is able to tell it is him, sometimes the artist is obliged to flip the colours to make it clear he has a pair of sunglasses on his eyes.



On the other hand he could be a vital plot point and we don't want his identity to be revealed yet. So in this case we forget about contrast and all that and blend the face (glasses and all) into the shadows.



Like I said, it depends on what you want to convey.

Of course black and white art isn't just that simple, else anyone could just draw something and use and invert the colours to make it look cool. 




There are different techniques such as crosshatching, screentones etc. etc. But they're advanced techniques, not a base principle.

So the few things I learned about black and white art:

1. It's not about picturing black as black and white as white.
2. The choice of whether you want to use black or white depends on what message you are trying to convey.
3. Having both large areas of black and white spaces provides a pleasing visual balance to an image.

Anyway that's what I learned so far. Hope that came in handy, and as usual feedback and additions are always welcome.

Thursday, June 4, 2009

Stopover with Dolphins: Diving Doodles



I apologize for the long silence folks. No I didn't drown on my diving trip or anything.

But I did drown in work when I came back.

In fact right now, I'm positively inundated with work which is being done in-between training sessions. It's seriously killing me. I need another diving trip already.

I'm putting finishing touches to the Black in Black Pinging Art entry, but in the meantime, allow me to distract you with diving comic stuff I did on my portable sketchpad (A very fancy name for two pieces of cardboard, ring binders and cheap printer paper I cobbled together)

The pictures were taken by my dive buddies, all with awesome photography skills!





After seeing water like that, the only thing you can think of is jumping in...




In my defense, I wasn't the one who came up with this joke...


... but I sure was the one who immortalized it in comic form!

Things to do during your surface intervals...


Walk the plank...


Imitate a floating starfish...




Irritate a REAL starfish...

(No I didn't hurt it in any way and I gently put it back where I found it after I picked it up)

All in all a good trip, the highlight of which was a pod of six wild dolphins showing up and swimming alongside the boat for a while. How can that NOT be awesome?!





Aaaand distraction over. Watch out for Back in Black maybe next week, and after that you'll be glad to hear I'll be getting on to another round of reviews again :) Happy webcomicking!

Wednesday, May 13, 2009

Kensington is Annoyed; Mice Don't Dive Well



Well, I'm off for some Sun, Blue Ocean and living on a boat!

I've been preoccupied with getting ready for my upcoming dive trip this weekend, so you'll have to excuse my slowdown in posting.

Be "Back in Black" next week, so see you then!

Wednesday, May 6, 2009

Pinging Art #1: Back in Black!


Wayfinder and Kensington Mouse, the two mascots for Webcomic Finds. Wayfinder is something of my avatar, and is based on my physical appearance except for the Explorer's hat. They both made their first appearance in the "The Essence of Infinite Canvas" comic I did for Comixpedia (now Comixtalk). The drawing is done in pencil and inked by fountain pen. Not the best of tools, but it was the only thing handy at that time.

Most of you probably don't know it, but I have an art blog called "Ping Art" that I don't really update anymore. It focused more on art techniques and equipment, but I never could find enough time to divide between my comics, blogs and other projects to update it more than a few times.

Time of Death: Around the same time I went on my 3-year hiatus. 

But now that Webcomic Finds has been brought back from the dead, I've been toying with the idea of resurrecting it and merging it with Webcomic Finds. After all as I have mentioned, I've come to the realisation my creativity comes in cycles... I read other comics, I learn and take notes, then I stop and start think-tanking and getting into long complicated talks about theory and stuff. Then I draw. And draw some more until I get tired and out of ideas and then I start reviewing again.

Yes that's my handwriting. On a graphics tablet though.

You already see the process of the first two steps in this blog (Reviews are Journey Legs and Postcards, Brainstorming comes in the form of Hotspots), so shouldn't I just continue and show you the third as well?

Recently a lot of people have started asking me about the comics I do. Generally I don't advertise my comics much on this blog, especially now since my main active one is an experimental one I started when I was around 14 (oops the magic age 14 again... and NO I'm not 14 now).

It's interesting to read for being able to see my progression through the years, but art-wise and writing wise it's also inconsistent because of the said passage of years, leading to a not very smooth end product. And while I love doing it it's not the best representation of what I can do.

And I'm certainly not cruel enough to introduce someone to my other comic while THAT is on hiatus...

But still... I would like to showcase some samples of how the stuff I learn from blogging can be applied to my own work, and making a point of showing that not only can I talk about comics, but I DO them too. 

Thus, I present a new Webcomic Finds feature, called "Pinging Art". 

Voila! The cycle is complete.

ps: The "Back in Black!" refers to me newly cracking the secret of black and white art into my rather thick skull ;) It is also a prelude to what will be the topic of the next Pinging Art installment.

UPDATE: I've now imported the old Ping Art entries into Webcomic Finds. You should be able to see them all here.

Monday, May 4, 2009

Stopover at Dovecote Crest: Romantic Moments That Make You Go: "YAAY!"!

I'm not a fan of romance in comics. Probably because most of the time, they feel very contrived, cliched or just badly done in general.


All that said, this week's installment of The Battle of Dovecote Crest had me punching my fist into the air and going "YAAAY!"

And I love how I absolutely can't predict what will happen next. 


It's a nice moment, especially after all the trouble they had over the ComicDish being hacked fiasco. Glad to see they have their own site now.




Hm one of these days I need to try out and write about Comicpress. And Twitter. 

I think part of me is holding out on getting a Twitter for this blog. I really should, since I update on whim it would be easier for my readers to keep up. *sigh* It's just... the whole join-the-Borg feeling it gives out... 

Friday, May 1, 2009

Hotspot #19: Webcomic Finds-Now Written By An Evil 14-Year Old!

When I'm in my contemplative mood, which usually comes after a slew of reviews, I take a break and think... and experiment. It's part of the learning process, and I've learnt to just go along with it instead of pushing myself to do reviews despite the requests that pour in. (The waiting list is well into double figures now, but uh... until next review cycle?)

However I can't refrain from checking out links some some er... little birds send to me from time to time, including this rather amusing comment thread over at Addanac City.

Warning: This is a ranty rant of the highest order.

If you recall, Addanac City was on the receiving end of one of my more controversial Postcards, where I gave it a rather sound thrashing for the very bad presentation and obnoxious tagline. It was so distracting that it coloured my entire perception of the comic, and put me in a bad mood to boot. But it was a very very valuable lesson in how a bad preconceived notion and presentation can influence how a reader "sees" a comic, and how they can be offended by it.

Of course, the most wonderful part of the whole thing was the reaction of the creator, George Ford, who politely thanked me for the review and got to work improving the site. We even exchanged a couple of reasonably friendly (well respectful, at the very least) emails and comments, so I thought to myself that even if I did not enjoy his comic, I could totally admire his work ethic and receptiveness to criticism. 

In fact I even dropped in from time to time to check how he was doing and gave him further feedback on the changes he made. 

Recently I received a post on the blog with a request to check out his website redesign. I'm always happy to give feedback to people who are willing to ask nicely for it and listen, so accordingly, I checked it out, left some comments and suggestions on how it could be improved, and thought that was the end of it. This is it, verbatim from the comment in the other post.


Hi George,

I see you've been hard at work!

I have a couple of points about the new web design:

1) I'm not a big fan of the bright turquoise background. It makes the text very hard to read. I would suggest either a) toning the colour down b) putting a white backing layer for whenever there's text. That way you can still have your turquoise without straining the reader's eyes.

2) I actually liked your old header better. This new one is nicely done and attention-grabbing, but it's TOO attention grabbing. It's got waaay too much going on in the image, it's even interfering with the comic itself as the reader's eye is drawn to the banner more than the comic.

The rest of the layout is a massive improvement. I like how it's a lot easier to navigate, the calendar function is a plus! And reducing the number of ads really does help massively.


So imagine my surprise when a little bird tells me that I'm being badmouthed by readers over at Addanac City. *raise eyebrow* Eh?

Honestly I fully expected it when I released that Postcard, but this is months later, so it's a little late isn't it? But my curiosity got the better of me, so I had a look. I have to admit while "badmouthed" was probably an exaggeration... I was amused to see some rather impotent personal attacks directed at me there.

Sadly, there was precious little constructive criticism in the comments, mainly the usual you-must-be-a-comic-artist to review fallacy (which I am, but that is totally irrelevant to the issue... I do not have to be one to review as explained here. If you disagree I will be more than happy to take you on in a debate on this topic.) and the you're not being fair argument (more on that later, I have my own practical reasons for rejecting it).

Most of them missed the point of my review and George's post. Maybe I need to improve my writing to get my point across better. But I do despise pandering to the lowest common denominator. Since I'm already being vilified, I might as well go with it; besides, some of the comments are too delicious not to share. 


Wow George,
As always you were super sweet to that reviewer. All of that, despite the fact that she was just rude, mean and behaved like a ,well I won’t say. I even read her follow up to your last comment and she doesn’t like the color of the page…. Please. She reviews and behaves like a mean 14 year old. Very unprofessional.
Enough about her, I do now and did before love, love your page.

[SKIP TO NEXT RELEVANT PART]

The one thing I would say about reviews in general is to consider the source when you make changes. I would make changes based on positive criticism.Is that an oxymoron? Meaning, If you start changing based on those that clearly don’t appreciate you it will end up changing for the worse. IMO
Forget about them. You are and will always be a great artist



This one is by far my favourite. I guess I'm supposed to be offended and outraged or something, but in truth when I read that comment, I chuckled in delight for a good half hour.

You might wonder why I should be delighted. Well, I've been told I have a tendency to see patterns and connections that most other people don't see. It's probably responsible for my unorthodox sense of humour, and how I occasionally break into maniacal laughter for no apparent reason.

The irony is delicious here. My point in the Postcard was a preconceived notion and being presented badly influences how a comic is received. It's foolish to assume potential readers will be fair and give each comic a fair chance. Hell no, first impression, website presentation, first three pages... that's all you get at most. Fail to impress by then... there are thousands of other webcomics out there in the web. You've blown your chance. Tough. That reader is going away and not likely to come back.

In the case of Addanac, it gave me a bad impression, the website enforced that, the tagline amplified it and by the time I got to the comic I hated it already.

Now many people will whine it was "unprofessional" and "unfair".

Incidentally: To that I say: Oi! What cloud do you live on? Come down to earth and back to reality, please. Life is not fair.

Oh, I fully admit I am human and thus I write from my point of view. If you want fair try one of those other reviews that try and write from some detached, 3rd person perspective. That's not what Webcomic Finds is about. It's about exploring comics from the point of view of a new reader. I really shouldn't have to explain this... it's in the bloody blog description.

People are not paragons of virtue and will not be fair. You're bloody damn lucky if they give you a chance and check out your link. People WILL judge on first impressions, and many WILL check out a link, see a bad presentation and shuffle off elsewhere without even looking at the comic. I'm a practical reviewer. This is what I take into account.

Interestingly, in the same way, the commenter quoted above got a preconceived notion on the newspost, came here expecting a bad review, glossed over parts I did praise and focused on the criticism.

Never mind that the review was specifically requesting feedback and criticism from me. It was not unsolicited.

Never mind that I warned the creator the review might not be positive, the creator accepted that.

Never mind that I gave some points I felt were valid... they weren't sugar coated and gift-wrapped... THEY MUST BE WRONG AND SHOULD BE DISREGARDED.

The best of all... the follow up comment was specifically requesting me to check out the website design. I did so and gave critical feedback. *GASP* I did not like the colour? How dare I?!? I must be EVIL INCARNATE! *sarcastic*

Back to my point, this commenter got a preconceived notion, came expecting an evil reviewer, saw what she only wanted to see and let it influence her judgement of what she saw.

Sound familiar? Yep. Exactly the point I was trying to make. She reacted exactly how I did in the Addanac City review. (See how important first impressions are? People WILL judge your work even before they see it. It's human nature to do so, and it's futile to make apologies for it).

I have to admit, I'm as human as the next person, and I do enjoy being proved right. And I must say it tickles me to death when someone who so violently disagrees with me and who probably wished to call yours truly something that rhymes with "witch" (And probably refrained from doing so by their utmost reverence for the sacrosanct female canine ;) ), ended up doing the exact same thing and proving my hypothesis right without me having to so much as lift a finger .

It's like having your cake, getting to eat it and being presented with the recipe after that... with compliments.

The world is a wonderful place. That comment really made my day. It had me chuckling into my glass of Orvieto. Mmm... Delicious.

Too much sweetness in a wine sickens me. It's like drinking cheap supermarket Ribena. Ick. Initially sweet, but shallow and boring after the second sip, and containing far too much sugar and flavouring to be any good for you. I like my aperitifs a little more complex, slightly dry, less cloying and pandering.

The same also applies to creative feedback. Vacuous praise like "You'll always be a great artist!" is all very nice and all, but abhorrently useless except for inflating one's ego. Let's be realistic... neither George nor I are "great artists" yet. We're journeymen at best. This kind of praise is more damaging than helpful. It encourages people to slack and rest on their laurels. And then they never improve because they get too settled in their comfort zone.

I'd rather have something like "Your writing uses too many parentheses; they break the flow of reading" or "Your posing and camera angles are rather predictable and conservative, you should try more adventurous approaches." You know something that actually helps me get better at doing what I am doing. That quality of critique is hard enough to come by, why should you expect someone to be NICE on top of that? It's like expecting someone to help you AND then compliment you. For Free. WTH?

Oh and I know I've bemoaned about this before, but why the heck do people keep referring to me as a professional? This is my NOT my profession. I am very proud to be an amateur comic artist.
Amateur
1 : one who engages in a pursuit, study, science, or sport as a pastime rather than as a profession
2 : one lacking in experience and competence in an art or science

Both apply to me. I do this not because it's my job, but my hobby and I love it; And I am not presumptuous enough to disclaim I do not fit in the category of the second definition. I don't do this full time so my experience is not to the level of a professional. When I see my stuff I always see where I can improve further (and I suspect it'll be that way till the day I die). Like I say I think it's a good thing.

Does that mean I do not know what I am talking about? I do know my skill level. I have miles to go yet, but I don't believe in false modesty either. At this level I DO know what I'm talking about. If you feel I'm fudging, point out the part when you think I ring false. I'll be happy to come back with proof and reasonings why I said what I said to back it up, if I didn't already.

Why else would people ask me for a review if I didn't? Why not ask the commenter above for a review if they wanted cotton candy make-you-feel-good reviews?

If George hadn't ASKED me for a review, I wouldn't have even bothered to spend my time writing about someone who was so obviously happy in what he was doing. I'm happy with leaving people who don't want my opinion alone, and I respect their right to be left alone and be happy with their comic. I've taken down reviews from people who asked me to out of respect for them, no questions asked.

But when people ask me for a review, I'm relentlessly honest. I will not lie to spare someone's feelings. And in this case George asked me. Twice. So I was honest, even when it was painful to be so. Oh sure it'd be easier to always write nice reviews and make friends, but I'd be a liar by extension. What's that you say? I can critique more nicely? News flash. I already do. I just don't bend over backwards to do it. 

You want harsh? This is harsh. And probably not as useful. It seems to be harsh for the sake of being harsh.

I can understand people not listening to me if I offer unsolicited advice. Fair enough. They never asked for it. I usually save myself the trouble and don't give it either.

But I do get a teensy-weensy bit irritated when people go out of their way to ask me for a review, people (or others) get offended and hurt when they didn't get glowing words of praise and ignore the points I make because "they weren't put in a nice enough way". These type of people really need to wake up, and grow up and stop living in their sheltered little ivory towers. People aren't always going to, and have no obligation to sugar-coat everything just because someone couldn't handle criticism without tears welling in their eyes.

Writing reviews take time. If I took the time to bloody write a review I obviously gave a damn about it. There are many more people who would like the critique in their place. I could be working on my own projects and improving MY comics with that time. People do not pay me to write this review. Heck, I don't even ask for a link back. I write them for my own development, my satisfaction, and everything else is a bonus.

Wasting my time annoys ME. I'd thank people to not waste my time by not asking for what I've already warned them in advance they might get. Let's get this straight. If I hate something I don't tear it down. I freaking ignore it. My time is precious and it's not worth my effort to take notice of. I'll only do it if A) They ask for it, and I think they can benefit from it B) I can learn something from it. Sometimes B comes before A.

I'm not here to be nice. I'm here to be honest. If I see something praiseworthy, I'll say so. If I say something that deserves to be shot, I will shoot it with a AK-47 and a full magazine of bullets. I try to be nice most of the time, but if your presentation puts me off, well... It's your own fault for putting me in that mood. That's the mood like-minded readers are going to be in anyway, and sometimes one has to be harsh to make a point get through. Can't take the heat? Kindly remove self from kitchen.

My observation so far has been: mainly webcomic creators who read other people's webcomics make any attempt to be "fair" when reviewing. This is because they know how hard it is to make a comic and keep it running (Incidentally I give credit for both which people who didn't skim over the review would have noticed). But your main audience, the majority of people who read webcomics... they don't give a damn. So either you have a readership of mostly sympathetic webcomic creators (whom you've probably left nice comments on their blogs/comics to win their affections before), or you suck it up and adapt.

In any case, if George wasn't prepared to get a negative review, he wouldn't, and shouldn't have asked for it. (If I am not mistaken, he pretty much said so to me himself, and because I have respect for him, I will take him at his word that he really meant it, and not that because it was the right thing to say.)

Ah well. I am aware people do like rushing to defend the underdog for the warm fuzzy feeling it gives. Me? I prefer helping them in a constructive manner. And so I'm prepared to help people by being their harshest critic and giving my unreserved opinion when they ask for it. 

If I have to play the evil villain and be vilified before the eyes of their readers, so be it. :D



Maybe I should do a Sherlock Holmes policy and only pick up review requests that intrigue me. Hm yes. That's not a bad idea at all... maybe I will. 

I'd still have done Addanac City though, that was a very educational review.


Thus ends a long rant in which I got to trot out two new words in my vocabulary. :D All in all it's been a good day. Signing off... Evil 14-year old Comic Reviewer. 

I even have my maniacal laugh ready!


Thursday, April 23, 2009

Hotspot #18:And This Is Why I Review.

If I have a fault, it is I try to do too much and end up doing too little at the same time.

In the same way, I try to get learn too many things and end up not mastering any of them. Or at least that is how it feels to me. It's only been recently when I finally resolved to pick a select few skills I wanted to really really hone, and stick with them. Right now they are sort of limited to comics, writing, scuba-diving and poi. And maybe cooking/baking, but that's a necessity ;).

Anyway, I write this blog for reasons of my own. Sure, I enjoy discovering new comics, but if it was just left at that, I wouldn't have bothered spending hours taking notes and typing out reviews, would I? Of course Ping Teo has a secondary objective for exploring new comics. No it's not the noble reason of giving lesser-known comics exposure, although it has inadvertently served that purpose in the past. I have mentioned this before, my reasons for writing this blog aren't that altruistic.

Writing this blog is good practice for honing my writing skills. It also ties in to my other hobby:writing and creating better comics. I've gone through a lot of comics. (At least 50 by my rough estimate). Some were excellent. Some were mediocre. Some made me want to claw my eyes out and smash my laptop.

But all of them had one thing in common. I learned things from them. When I had to write and analyze them, stopped reading comics and starting studying them.

From the good ones I learned what makes inspiring comics, how small touches make memorable moments. How the hardest part of making a comic is having the courage to deviate from the norm, the originality to come up with new ideas, and the acumen to balance the strange and the familiar. How each truly good comic has to have a soul made from the little bit of the author that has been breathed into it.

From the mediocre ones I learned how creating something that can be a pleasant read can only take you so far.  How it's worst to be mediocre and forgettable than either bad or good. And how every single mediocre comic still had something for special me to discover; even the mediocre ones had areas that they excelled at that I could learn from.

And lastly, the bad ones taught me what to watch out for.  They made the mistakes that I myself might have made on my behalf. The danger of trying to imitate what you like instead of being honest about what you know. I learnt to see what went wrong and how it could be avoided. Or even amended.. And I try my best to remember it and not do it myself. 

All this learning has to go somewhere. I believe creativity comes in cycles. You learn, you get inspired, you create. Then you get feedback and from that you start feeling you can get better. And that drives you to learn more from feedback or exploration until the urge to try out what you learnt overwhelms you again.

I haven't reviewed much this month. I'm not going to apologize for that. I don't believe in posting reviews for the sake of reviews. Reviews to me aren't just about prattling my opinion off on a comic so others can ooh and aaah over them. They aren't shameless plugs to drive up traffic to the comics in question. So if any of you are thinking of asking me a review because you want the exposure, please forget it. I don't do things that way.

These reviews are my studies.

Right now I'm in a craze to create. Ideas are flooding in, I need to trot them out before I can continue with the reviews. There's no point learning if you don't practice.

Don't worry, I've still got that list of comics to review, and once I test out my theories and tips I'll be back searching for more.

One thing is for sure, as long as I look at my old work and cringe at how horrible it is, I'll know I am on the right track. It's a good sign.

If I ever look back at my old stuff and wistfully wish I could still draw like that and write that well... now THEN I would worry.

Saturday, March 28, 2009

Postcards #8: The Pen

I'm not sure why I'm hitting a superhero streak in the postcards, it's just the order the requests have been coming in I guess.

Hi! You might be interested in the new online comic "The Pen",
available for free at www.thepencomic.com.

The Pen follows the inmates and staff at Wentworth Ridge Penitentiary,
a correctional facility for superpowered criminals. In the current
story arc, prisoners and guards alike must deal with the upheaval
caused by the arrival of an A-list supervillain.

Tonally, the comic is similar to Garth Ennis and John McCrea's Hitman,
and is heavily influenced by such TV series as Oz, The Shield and The
Wire. The Pen is scripted by new British writer Rob Bray, and
illustrated by talented Philipino artist Randy Valiente.

A new 24-page issue (in JPG and PDF formats) is released every
Saturday for the duration of the introductory 4-issue story arc.

Your comments and criticism are very welcome, and a link from your
site would be very much appreciated!

Cheers,

Rob Bray


This is one of the more professionally written requests I've received so far. Any webcomic creators want to learn how to write a review request that has the highest chance of being responded to can learn from this guy:


  1. An introduction and proper link to comic in question (Don't laugh, I've received requests with malfunctioning links before)
  2. Short description of the comic (For your information "This is an awesome comic" is NOT a description. It's self praise. Try something like "This is a comic about superheroes, but from a different perspective" instead please.)
  3. Politely letting the reviewer know what kind of feedback they are particularly looking for.

The only thing that might improve it a little further would be starting it off with the reviewer's name to give it a personal touch, but that would be the cherry on the icing already.



So on to the actual review. 

By the time I'd actually sat down to read the comic, I'd forgotten about the synopsis, so the actual premise of Wentworth Ridge Penitentiary a.k.a. "The Pen" was a nice change. I have to admit I started off thinking: "Oh great. Another superhero comic. Please don't tell me this is a cheesy Superman knockoff."

However, I hadn't even finished the first issue before I was laughing out loud at how the comic managed to give voice to a lot of little things that often bothered me about superhero comics. There's a dark, yet tongue-in-cheek kind of humour prevalent throughout most of the comic, and it is very welcome and refreshing. And not quite what I expected. In a good way.

Rob Bray's writing also has something that many webcomic authors lack: Succinctness and brevity. He knows how to to tell a story without making it drag. He knows what to put in and what to leave out, and when to pace it right. Most webcomic authors (yours truly included) sometimes fail at this due to not having the constriction of a certain number of pages we have to fit the story into. Self-editing and summarizing takes skill. Putting a story into balanced 24 page chunks is quite amazing.

Mind you the writing's not perfect. For example: I don't understand why in the most recent storyline... no one in "The Pen" has mobile phones so they can actually call for help. Maybe it's set in a world where no one invented the mobile phone. I don't know.

The art is very professional. Definitely no anatomy complaints from me this time; the crisp and edgy lines make the body language expressive and the backgrounds impeccable. You can tell Randy is a master of black-and-white comic art from his compositions and balance of tone.

But his art does have one drawback: it's too perfect.

While the crickets chirp, let me explain the above sentence. The characters are beautifully drawn and proportioned, but they are all based on the same ideal proportions and facial features. In fact, almost all the "normal build" guys are identically good-looking and if it were not for the hair and facial hair, I would be absolutely unable to tell them apart. A friend of mine once shared with me the secret of good character design: 

Include imperfection. And not a "little scar on the forehead" kind of imperfection. I mean, nose slightly too big, or crooked, or overly short eyebrows, and apple-chin... or things like that. They go a loooong way to making your character more distinctive and identifiable.

This may sound like a trivial nitpick about character designs, but it's not. At one point in the story, this flaw caused me a lot of confusion. Let's look at the below collage I made from various panels of the comic



These all look like panels of the same character, but they are two completely different people. One is "Bluestreak", the Superman equilvalent in The Pen. The one on the right is Brady Van Elsen, one of the criminal inmates. But they look so similar that I couldn't tell them apart during a fight between "Black Cape", the antagonist of the storyline, and "King Cole" another one of the inmates.

In this scene, Bluestreak pops up (to presumably save the day). Unfortunately, we have no idea Bluestreak is around since we haven't seen him for a couple of issues, so the most logical person we identify him as is Brady... which gave me the wrong impression that while the fight was going on and the guards were distracted, someone pulled a jailbreak and the inmates were loose. Of course I realized this was wrong within the next page or so, but it broke the flow of the story because I had to go back and check again, the two characters were just too alike.

This is not the only instance where the character designs impeded the story, but that's an example to show how it is a problem that might bear some looking into.

Overall, I think "The Pen" is a very good comic. I certainly haven't enjoyed a superhero comic this much since Magellan. The online navigation through the archives takes a little getting used to, but it's good once you get the hang of it although it took me a while to find the back and forth buttons (which hide themselves)

A far better idea is to read the comics through the whole issue PDF releases. Having all 24 pages at once shot is nice, and I definitely appreciate being able to sit down, read and issue, go off and check on my baking/laundry/other things I do on a lazy Sunday while a new issue loads and come back and read another 24 pages.

According to Rob's email, every week we get an issue of 24 pages. How on earth they manage to churn out content that is publishing-quality at that rate is beyond me, but I'm not complaining. I always like having a new find on my list. 

:D



Update: I got an email from Rob clarifying about the updates:

Just one small correction - the 1 issue per week schedule was only for the first 4 issues, when I put the site up Randy was halfway through drawing issue 4 so I had a backlog of completed pages. We'll hopefully be moving to a roughly monthly schedule, as I'm now completing work on the scripts for issue 5 and 6. The site's RSS feed should hopefully be working - will update as soon as we have new stuff to put out.
Still a pretty good system. I'm definitely looking forward to see what's next!


Postcards are reviews requested by (mostly) webcomic authors. They focus less on reviews and more on critical insight and unreserved, honest, feedback. You can request for a review by emailing Ping at webcomicfinds @ gmail . com but be warned, when Ping says honest feedback, she really means it.


Monday, March 23, 2009

Postcards #7: Seek and Destroy (Anarchy Comics)

Some of the requests I get are short and sweet, but they work.

Hey, Check out this webcomic, its dark and edgey.... in need of a reveiw  
http://www.anarchycomic.com
Cheers,
Daragh



Dark and edgey eh? I can go with that. I haven't read a dark and gritty comic for a while... this could be good.

Nice cover page. The monologue is a little pompous though...

Hm. Why does it keep switching from first to third person in the narrative?

And is it possible to stop............ abusing the punctuation........ and exclamation marks!!!!!!!????!!! (yes, I added them for irony)

Also, Contraction Nazi says:
It's = It Is
Its = That which belongs to "It"

Little nitpicks aside... it seems that this is a superhero comic of sorts. Or I should say, one of those Sin-City/Gotham-esque scenarios where the cops are corrupt, everything is dark and depressing and justice only exists in some poor sod's daydream. The main character whose name I never did quite get around to remembering and nor do I want to, is some sort of bloodthirsty, sadistic hitman. And he kills a crime boss for the bounty. And then runs into a scantily-clad female ninja who wants the same bounty. And they fight.

While I do believe profanity has its place in things, and in some situations they are even appropriate, I think the dialogue needs to refine its vocabulary a bit so that it moves out of the "cheap and crass" category and back into "dark and edgy" . When words like "Shit!" "Motherfucker" and "Piss" are blared every 5 seconds or so, even IF the context is like this comic where everything is crude and gritty... it gets annoying. (Heck, ANY word that's blared every 5 seconds or so would be annoying, come to think of it). But point is, they are used so repetitively here they lose their effect, and it just becomes like I said, cheap and crass.

(goes on reading)

Ok this gets a little bit boring. Violent, yet somehow boring.

It's an entire whole first chapter of some super antihero who thinks he's a big shot judge, jury and executioner blah blah. And worst of all, he won't shut up about it in his self-narrative. There's a lot of fighting, gore and waaay to much dialogue that lacks substance. And worst of all... it's committed the cardinal sin of being repetitive and boring.

Annoying, arrogant, self-obsessed characters can be made to be likable. But you need to have attributes that allow the antihero to still identify with the audience. This guy... well... he has nothing. He might as well have been a cardboard cutout with WARNING: DARK AND MYSTERIOUS BADASS CHARACTER printed on him for all the depth he has.

The art isn't too bad, page composition is good, and I like the way he uses shading to convey the night. But I get the feeling it is drawn using published superhero comic books (you know the Marvel, DC, Image, Dark Horse types) as a reference. How do I know? Well... the bad anatomy, latex costumes and mysteriously missing nipples particularly might have some influence on my suspicions, yes.

By the way, women have butts. And hips. Just saying. The way this gal's drawn at the moment... the only way she's plausible at all would be if her supervillian name was something like "Anorexia".

Taking pity on the poor girl, I whipped out my tablet and made some proportional corrections. The one on the left is the original, the one of the right is the modified version to show how the female figure (even if idealized) should really be.

The breasts are almost right though. Just need to make them more err... less solid and more organic. At least it's not the usual pair of over-inflated balloons pasted on. But I do feel obliged to point out that if she's going to wear something that uncomfortable without her bra, her nipples are going to be poking out like gobies on the seabed. Really. Yes... Even IF she wore nipple stickers.

I can just say... referencing from print comics for your anatomy is a really bad idea?It's like taking a photocopy of a photocopy's photocopy. One thing I dislike about a lot of print comics when I did read them was that the artists often referenced other artist's work whose anatomy was already atrociously bad to begin with. And if you in turn reference their work, you really get some awful, awful anatomy that looks more like a botox nightmare or a blow up toy gone mad than the streamlined female or well-built hero that you were aiming for. If you want reference, look for art nudes, movie stills or sport magazines, then adapt accordingly. Or invest in a digital camera and be your own model.

Oh it's over. Is it a bad sign I'm relieved?

So, my assessment? Well the best way to describe Seek and Destroy would be like the guy in this comic. (BTW, Dresden Codak is updating again). As in: A guy who is initially not bad looking, might be quite interesting and cool... then he opens his mouth and you throw up a little inside.

Similarly, my initial impression of Seek and Destroy wasn't bad. Nice cover page, atmospheric shading... then the narration boxes started clogging the page with long-winded and pretentiously trying-to-sound-impressive trash talk. Then the whole thing started to feel like bits and pieces of Spawn + The Punisher + Some other "dark and edgy" comic mixed in and I feel rather let down that originality seems to have fled somewhere along the bloodbath.

I think it's mainly because it feels shallow, like a pale imitation of a dark superhero comic. Nothing to set it apart from the norm, and not enough of the real author in it to make it live.

But to be encouraging, this really does remind me of Jess Calcaben, whom I reviewed years ago. I loathed Bilaran Wars for the same reasons as the above comic (yes and I ripped it apart the same way), yet the same author created the masterpiece that was Mute (which to this day I rank as one of the best webcomics I have ever read).

So maybe Daragh just hasn't found his true niche yet. Personally I think he needs to stop emulating superhero comics and write more honestly about something closer to home and his own life. About something original he really knows instead of artificially regurgitating up stuff from other comics out there that have been worn threadbare already.

And that's my opinion. If this comic is just a experimental practice comic, feel free to consider me to have gone overboard and disregard my words (Even if they were requested). Just keep in mind I cannot in good conscience give my recommendation of Seek and Destroy to anyone, sorry.

And Daragh? Don't give up. Keep on trying. It's all part of the journey in finding your niche, all the best to you.



Postcards are reviews requested by (mostly) webcomic authors. They focus less on reviews and more on critical insight and unreserved, honest, feedback. You can request for a review by emailing Ping at webcomicfinds @ gmail . com but be warned, when Ping says honest feedback, she really means it.

Sunday, March 22, 2009

39th Leg: Rice Boy

Wayfinder and Kensington the Mouse lounged by the side of the busy festival street, watching the fracas between a group of overly confident hooligans and a rather portly Shaolin Monk.

"So Ken..." said Wayfinder as one of the men lost a front tooth, "Where do you think we should go next?"

Kensington, who was preoccupied with a piece of spilt melon, did not bother to issue anything more than a muffled, can't-speak-my-mouth-is-full kind of squeak.

"Thanks." Wayfinder rolled her eyes before ducking by reflex as a thug whizzed past her right ear. "Very helpful."

"If you're looking for a place to go, I can recommend going to visit the Rice Boy." said one of the onlookers in the crowd, who were too enjoying the free martial arts demonstration.

"Rice Boy?" Echoed Wayfinder, her curiosity piqued. "Sounds rather odd."

"Strange and psychedelic." The Onlooker helpfully supplied further as he pointed to the relevant anchor tag.

"Sounds good to me... KEN! ANCHOR TAG!" Ken gave a resigned squeak and finally abandoned the melon rind. "I guess we'll be out of here." said Wayfinder to the onlooker. "Thanks for the recommendation... Mr..."

"Max." said the Onlooker with a wave as Ken activated the anchor tag and sailed them away into another world...





Comic: Rice Boy
By: Evan Dahm

Setting and Elements: Fantasy, Surreal, Anthropomorphic
Content Type: Epic Adventure

Art Medium: Inked, Colour
Art Style: Unique

Is About: Rice Boy, who has been chosen as the fulfiller of an ancient prophecy to restore balance to the world.

Website: http://www.rice-boy.com/
Frequency: N/A
Availability: Free

First Impressions and Presentation:
The main page is a portal page, which links to several comic projects, Rice Boy being only one of them. It looks to be that Rice Boy is a completed project, so I should be able to give you a complete review this time round.

Hm ok maybe not several comic projects. More like two, I think I got a miscount first time round.

The website design is really nice. It's minimalistic, but effectively pleasant.

And the art style looks interesting... Weird, but interesting.


The Concept:
A tiny little hermit of the woods, named Rice Boy, is chosen by the "divine messenger" T-O-E as the fulfiller of a great prophecy. But T-O-E doesn't really believe in the prophecy, and neither does Rice Boy. Unfortunately for them, the previously decided "Chosen One", does.


The Art:
The art for Rice boy is very interesting, with loose but well-defined lines, clean but moody colours, and character designs that can only be called unique.

There's a lot of design in this despite the initial simplicity, and a level of detail I find surprising. From the different faces displayed on T-O-E's monitor/head, to the plants in the background, the the landscapes of the radically different places in the world, it's quite amazing how Evan has managed to come up with so different designs for each race and character. Characters (will most of the important ones) are easily recognizable, yet bear elements in their clothing and such that mirror those in the real world that allow the reader to associate it with what they are supposed to represent.

I also love some other non-story details, such as how the header for each chapter is customized for an image suitable for the chapter.


The Writing:
Rice Boy is set in a strange, very original, and very fantastical world. The characters are all non-human, but have human characteristics, and in a way are a pastiche of our own societies.

The dialogue between the characters is often charming and well thought out. It's rare when I find a comic where I can read a page and just enjoy it for the sake of the dialogue. It's not something many comics do well. 

One thing I especially like is how characters introductions are done. The pacing is excellent, you never felt swamped by too many characters, and even the secondary characters who make brief appearances radiate depth of character.
The story starts out whimsical, and light-hearted, until a turning point where it begins to get darker and scarier.

So ok, the story is based on a prophecy being fulfilled and all that. And you all know that due to the premise being overused I tend to look askance at any story that is based around a prophecy. But the reason for that is stories based on that premise tend to be incredibly cliched and (what is possibly the biggest sin of all when storytelling) boring. If someone can take an overused premise, put in interesting characters and give the story new life, there's no reason why I won't like it.

Problems:
The story was an interestingly good read and had lots of original points about it, but there were also times when annoyance at the plot broke my suspension of disbelief. I do think Evan has done a sterling job coming up with the characters and background, and the twist at the story is a refreshing change, but the sheer number of times Rice Boy can run into trouble only to saved/rescued by dumb luck/good samaritans/destiny gets little irritating after a while.

Yes I do realize this is often typical of any stories that involve destiny and prophecies, but it does detract from the writing when it happens too often because it really does smack of being rescued by a deus ex machina.

Of course, it's not saying Rice Boy is an entirely passive or cowardly protagonist. He really is quite courageous in his own way after all. Keep in mind for him, what he does what for him is an incredibly scary thing... he leaves the home he has grown up in, ventures into places he has never heard of and despite all he goes through he never gives up on his goal.

It's hard to put my finger on why it bothers me so much. It could be that my over-thinking mind wonders what would happen if Rice Boy DOESN'T get lucky or saved, and then immediately realises that there wouldn't be much of story left in that point. I guess my preference is for less luck and fate and more on the things the characters proactively do.

However the story still works, mainly because Evan carefully balances out Rice Boy's innocence, naivete and faith with a foil character. This comes in the form of T-O-E, the ancient, jaded and somewhat cynical "divine messenger" who is beginning to suspect his "god" is a hoax.

Still, part of me is niggled by the thought that without this flaw it could have been as close to a perfect find as I've seen.

Overall:
Rice Boy is a beautifully done (and even more amazing) completed comic. I definitely enjoyed it very much despite its flaws.

So... if you have a lazy Sunday afternoon to spend, I'd recommend a comfty seat, good music (Last.fm has really been good at giving me good recommendations of late), a tall glass of iced tea, and reading Rice Boy from page one.

I certainly didn't regret it.


The Next Leg:
"Say Ken..." Wayfinder as she looked as the description on the anchor tag. "What do you think of 'creepy and strange'?"

The winged mouse looked at her with a somewhat aggrieved expression.

"C'mon!" Said Wayfinder, grinning evilly as she tossed him onto the anchor tag. "
Where's you sense of adventure?"


So many comics! So little time! Journey Legs aim to explore webcomics through creator recommendations. From the links page of a comic, I select another comic, record my first impressions, and then review it in depth. Once that is done, I repeat the process by selecting another comic through the links page of the current comic. This goes on and on... no I have no idea when I plan to stop...

Sunday, March 15, 2009

Hotspot #17: Decom(ic ex)pression stop @ 5m...


If I didn't have that regulator in my mouth, I'd be grinning my trademark cheesy grin, I bet. Incidentally, trying to draw comics underwater... not so good when there's a current, actually.


So... I do other things in my life besides making comics and writing about comics... and making them. I work in a totally non-comic related job, I indulge in culinary endeavors (and enjoy them), I brave leeches, bugs and other pestilent things to see wildlife that most people wouldn't understand WHY I want to see, I toss around balls of fire on chains for the heck of it... and I scuba dive.

I often wonder what part of me is it that makes me feel alive when I'm swimming in a sea of blue, with the surface a blindingly bright glimmer far above me and all I can hear is the stream of bubbles issuing from my regulator. Is it the danger? Is it the disconnect from the everyday world and the entry into a new one that makes you feel that even if you died the next second, it would all be worth it?


Floating around in the big blue... Nothing to see here, all the good stuff is at the bottom.

I don't know. But one thing I do know... When making comics, you need to do other things as well.

I truly believe this is important as someone who spends most of their time only making comics and not living life can't connect with what they are supposed to make comics about. Like it or not, to make a comic come alive, you need to be honest. You need to put in a bit of your own life experience in, else it's going to be a sad, flat, soul-less thing. 

If there was one thing I can say I finally learned in my love affair with comics for over a decade, that was it. I used to churn out a lot of shallow rubbish that had 0% Ping content in it, and I couldn't understand why I couldn't find the heart to finish them. As it turns out... I'm one of those people who can't write about things that I don't understand. I can't connect. So I need to write about things that do, or make it so that even though it's something that I may have not personally experienced before, it has some similarities to something that I have.

Back to the topic of doing other things... In the one period in my life when I stopped doing all these other things, my comic work suffered until I couldn't do it. Then I stopped comicking (yes this was during my hiatus). And I was miserable. Then I tried to start comicking again, and almost panicked when I found I couldn't. Not until I'd gotten myself out of the funk I was in.

I've found out recently that I'm not the only creator who has experienced something of this sort. 

Anyway... during a decompression stop while on my recent dive trip (it's this thing we do where we stay at 5m below the surface and bum around for a few minutes, to give the nitrogen in our blood time dissipate.) Anyway, on my decompression stop while hanging on to this painfully barnacle-encrusted rope, my mind wandered and I thought about the current problem I was having with one of my comics, The Jaded

The truth is, The Jaded is currently hiatused not just because I'm focusing on finishing The Longest Sojourn, but also because I'm having trouble re-identifying with it. 

There. I admitted it.

Compounding my problem is my stubbornness and insistence that I at least plan to finish what I started. But I have a massive problem there. One can't just drop a comic for over 3 years and go back to it like nothing has happened. Things have changed. My mindset has changed. When I read my own comic all I see is the discrepancy between how I think now and how I used to think. 

I could drop it and start anew. I have lots of other ideas for comics that would strike truer to what I feel now. But I want to finish The Jaded. I'm not going to be one of those creators who start something and leave it hanging.

I could restart The Jaded and start from scratch again. But that would be going backwards. I do not want to go backwards. 

So, while still underwater and thinking about it while checking my depth gauge, it suddenly occurred to me that what I was doing now is a very likely thing for a one of the characters to be doing on some covert op. In a flash, the obvious solution came to me. 

I needed to make situation in The Jaded match what I'm doing now. I need to make it identify it with me by dumping my old plans on how it was supposed to go and adapt it to what I feel now. I need to make the character change and grow just like I have. I need to change how the story goes, and scrap what attempts I have made so far because they no longer fit. I may even have to put in a timeskip to match real life.

It's not an easy solution, because it means a lot of what I previously planned will now never see the light of day. But it feels... right.

Maybe in a year from now when I finish TLS and restart The Jaded I won't feel this way... but right now... for the first time in years, I'm feeling optimistic about having to finish this comic again.



Barnacled ropes don't make good descent lines. Really. Ouch!


Now... if only my poor blistered hands would hurry up and heal so I can draw properly...

About this blog